Erm...
The destruction was only let down (IMO) by poor physics.
The game was too floaty at times, and the fact that a 10 story building could be held up but a single pipe in some cases ruines the immersion.
Was a really good game though and I'd have rather a sequel to it, rather than the game there working on.
62 million lifetime sales (reported sept 2010 TGS)...
http://www.next-gen.biz/new...
better yet!
67 million lifetime sales (reported feb 2011 Sony)...
http://www.scei.co.jp/corpo...
Not exactly a failure, especially since it's the 7th...
Anyone csan pick what they believe are the best pictures of one game and compare them to, again what they percieve to be the worst ones from another.
Gears:
http://www.videogameszone.d...
Uncharted:
4799d ago 6 agree1 disagreeView comment
Possibly...
But no! Developers want to sell as many copies of there game as possible regardless of the platform.
This is what happens when a respected developer develops a game to a consoles strength.
Whether you believe a developer should be aiming for parity or not is another question.
We'll only know once we find out what the injunction was.
It could be a number of things... Most likely a ban from releasing code pertaining Sony hardware though.
Yup, :).
EDI and Joker at the helm again please.
The Anno series is slightly under-rated imo... Even the Wii version was good!
Looking forward to this.
Not played it yet but definately looking to pick it up.
Good read.
Glad that some of what I wrote was worthwhile :).
It's a shame that you aren't able to set prices on the eu store. A $15 conversion would be roughly around the amount I believe desirable. So I'm with you on that.
Also glad too see that you are thinking about the possibility of online multiplayer.
The only additions I would really like would be for each character to have a unique ability earned through defeating a rare ninja. The ...
Hi Eitan,
Having finished Slam Bolt Scrappers (in a single player sense), I can't help but feel that the game was perhaps a tad over priced and underwhelming.
Firstly the lack of any online multiplayer was a let down. I know you've previously mentioned that the goal was to create a more personal experience in terms of local multiplayer with bragging rights and what have ye, but the core gameplay is screaming out for online functionality. Not everyone ...
Personally thought Age of Mythology was the best in the series. Especially with the expansion that added the Titans.
Cossacks back to war was another favourite of mine. Could spend days building an army.
In all honesty though Master Chief isn't exactly suited to a fighting game.
Kratos fits the MK universe better than half of the original MK cast.
I agree that one character doesn't make the game, but it will push sales on Sony's platform.
p.s. I don't necessarily agree with 'GodofwarGoty' and he is jumping the gun a bit.
Fifa has been the better of the two ever since Euro 2008 (technically not Fifa).
The best PES games were 4 and 5.
Definitely.
Just finished installing it and will hopefully get a chance to play it tonight! Just about to pop out to play footy now though... :(
Fortunately there are still gamers out there who are actually interested in the design elements of the games they play, praise and criticise.
KZ3 does have a co-op campaign albeit it's split screen only. They may one day patch it in but I doubt it.
Halo Reach also had the issue that you required a HDD for co-op (is this still the case?), so I wouldn't exactly say that they pulled it of 'very well'.
Factor in that both KZ3 and Crysis are a lot more taxing on the hardware they run on, it's much harder to fully implement co-op without there being any kind of compromises.
...
In no particular order a few of my fav's.
Dungeon Keeper II
Battlefield 2
Diablo II
Half Life
Roller Coaster Tyccon 2
p.s. I know I'm missing tonnes of classics but I can't think with all the Dungeon Keeper Nostalgia running through my head...
Yet we'll still get articles questioning it's value.
sigh...
If you've played BF2, or 2142 for that matter then you'll know that the map design is fine with regards to 64 players.
Also the fact that you'll be paying more for the consile version and will essentially be getting less as we won't have full access to all areas of the maps unless they have them cut up and offered as indivdual maps... Sorry if that doesn't make sense.
PC version for me, but I would like to see them attempting to keep the c...
Ugh... Movie tie-in
The best hope that this game has going for it is that it's developed by High Moon Studios who created 'Transfromers War for Cybertron'.
Hopefully they don't let the fact that it's a movie tie-in ruin what they had created in War for Cybertron, which is arguably the best transformers game yet.