"Those Who Look With Clouded Eyes See Nothing But Shadows."

I_am_Batman

Contributor
CRank: 5Score: 129160

@rakentaja: You don't need to sell your company to get financial backing. Not to mention that the idea that you're going to be allowed to make the game of your dreams under a big publisher is naive to begin with.

More often than not, indies are just bad at the financial side of the business. It's common to underestimates the production budget needed and hire too many people leaving the studio in a vulnerable position. A lot of them sell out of necessity, not bec...

7d ago 4 agree0 disagreeView comment

@TheProfessional: Personally I wouldn't have been interested in anything close to a 1:1 Remake. More often than not, I consider those to be a waste of resources. I prefer direct ports/remasters that keep everything about the original intact (which already exist for VII), or full reimagined Remakes that act as a supplement to the original without making it obsolete. The VII Remake project is by far the best example of how to do this well in my book.

VII Remake rumors hav...

14d ago 2 agree2 disagreeView comment

The same thing could be said about any game that was made with sequels in mind though. If they released the whole remake project in one game it would've been much less ambitious. Some people like yourself might've been happier with a conservative Remake approach, but others probably would've complained about the unrealized potential of remaking the classic.

The original aged very well and is still perfectly playable. I just don't see anything particularly in...

15d ago 2 agree4 disagreeView comment

The vast majority of games in my collection. You wouldn't have to ask that question if you made informed purchasing decisions. If more people did, we wouldn't have to deal with nonsense like this at all.

35d ago 8 agree0 disagreeView comment

Skip Remake? That's terrible advice.

36d ago 17 agree2 disagreeView comment

I have a lot of minor nitpicks, but the only major criticism I have is how this game handles exploration. There's way too much handholding in that regard. I don't need to see everything there is to find on the map before I even get there. The towers are completely unnecessary too. Chocobo stops, cache locations and some items you can dig up are pretty much the only genuine discovery's you can make on your own.

The game already has a ton of mechanics that guide t...

36d ago 2 agree0 disagreeView comment

"Those consoles aren´t powerful enough to run true current gen AAA games powered by UE5 at 60fps without some major cutbacks."

That may very well be true, but 30 fps is a major cutback compared to 60 so why not offer the alternative for people that prefer responsiveness and motion clarity over high fidelity assets and static pixelcount. If they add a performance mode via patch, will that make it less of a "true current gen AAA game" even if the 30 f...

37d ago 4 agree0 disagreeView comment

The only thing that I didn't like so far were the advanced 6 person bouts at the musclehead collosseum. The battles are fun to figure out at first, but 5 out of the 8 challenges feature the exact same enemies in every possible configuration so it gets a bit repetitive. I've still got the hardest VR challenges ahead of me, but I'm currently taking a break and waiting for the patch to fix the bugged side quest. I'm definitely intending to platinum it and so far I haven't en...

38d ago 0 agree0 disagreeView comment

Have you even stopped to think how your prebuilt PC is gonna run PS5 games, not to mention PS4 games. It might surprise you, but installing FreeBSD on a prebuild PC is not gonna do the trick. Sony's API is very different from Direct-X. It's not meant to support a wide range of hardware configurations.

Sony invested a good amount of R&D budget to make the PS5 backwards compatible with PS4 games. It's not simple software emulation and it required specific hard...

49d ago 3 agree2 disagreeView comment

I doubt I'll even do that. The upgrade is too small to be worth it in my opinion. In fact, I'm even surprised they went through with this, considering how small of an upgrade it is in terms of raw performance. Maybe they see most of the value in using it as a test run for a feature set that will continue to develop into the next generation.

I suspect that by the time the list of games using the Pro's features will be substantial enough to warrant getting one, th...

56d ago 1 agree2 disagreeView comment

It won't. A Gen 5 chipset would just increase the bill of materials for little to no gain whatsoever. The Pro console still has 16GB of VRAM, which means there is no point in increasing the SSD bandwidth since the base PS5 already can fill the entier VRAM pool in 2 seconds. Games that take significantly longer to load aren't bottlenecked by the SSD bandwidth to begin with, so increasing that won't do much in those cases.

56d ago 0 agree0 disagreeView comment

@frosty: Where are you getting that from? We still lack the information on how this will work exactly, but generally speaking you can't really do this on the driver level properly, because at that point you lack all the depth and motion vector information, which is why a proper upsampling algorithm needs to be implemented on the engine level.

According to the information we have, PSSR doesn't require the project to be ported to the newest SDK, which potentially make...

56d ago 2 agree0 disagreeView comment

The ingame description seems more vague to me as it just says that it dynamically adjusts based on your skill level. Even if it just scales with the level of the character, I still want to feel stronger when leveling up and I want to feel the difficulty spikes of enemies as I'm progressing through the game. Seems like the dynamic setting would at least even things out a bit more, which is not what I'm looking for in my first playthrough.

I'll certainly experimen...

76d ago 1 agree0 disagreeView comment

I usually go for the highest difficulty available, but I'm not a fan of the idea of dynamic difficulty scaling. I don't mind feeling overpowered at times in an RPG and I'd rather feel the difficulty spikes when entering a new region for example. I certainly don't want the game to get easier if I die to a boss a couple of times in a row so I'll play it on Normal difficulty for my first playthrough.

77d ago 2 agree2 disagreeView comment

I agree. If this gets approved I'm getting off this site for a couple weeks at least.

77d ago 5 agree1 disagreeView comment

Seems much more likely that the team simply wanted to prevent perverts from zooming in on the cleavage of a 15-year-old in photo mode. I'm pretty sure the Nibelheim flashbacks in Remake were only a couple seconds with a fixed cutscene camera, so that wasn't much of an issue until Rebirth where this character model is obviously used a lot more.

Maybe you guys should hold your horses until you've played the game and stop jumping to conclusions. I've already go...

77d ago 3 agree6 disagreeView comment

If I'm surprised about anything, it's that Media Molecule isn't even mentioned in the blogpost at all. I honestly would've expected them to be on the chopping block alongside London Studio at this point.

77d ago 3 agree0 disagreeView comment

They've restored the music of the chapter 1 intro cutscene back to how it was on PS4. Never understood why they changed it for the PS5 version in the first place.

78d ago 0 agree0 disagreeView comment

Would be great to have a way to filter out tags in our n4g feed (or at least time them out). I've said this before but these type of articles just draw me away from this site.

80d ago 1 agree0 disagreeView comment

Thanks, I hope so too.

82d ago 0 agree0 disagreeView comment