There are ways to show and support heatlh that does not auto-regenerate. Such ways can be done with the A.I. and animations, therefore not breaking immersion.
I'm gonna disagree with number 5. The health bar bugged the hell out of me. TLoU is still very much the demo of the show but the health bar alone kept on being a focus point throughout the entire combat sequence. It seemed very anti-cinematic and uncharacteristic of ND. I also did not like how it seems to tip off combat. Kind of anti-suspense.
What they did with cinematic presentation in Uncharted 3 they have done for "digital performances" in The Last of Us. TLoU might not be as cinematic as UC3 but it seems like the characters on-screen will provide a performance that goes beyond A.I. and contextual animations, truly becoming digital actors in a sense. Imagine what they could do with the best of both worlds.
Somethings are worth waiting for. I hope this is one of them.
You know, I have no doubt this medium is powerful enough to produce a range of emotions. In short, if it takes an extra year to to get me to really feel something emotional, let it happen.
Agree to disagree. Also, "replayable" is very subjective. I have gone through an experience like Uncharted 3 several times but I don't ever see myself going through Skyrim again. I think "replayable" is not based on length but instead attachment to world, experience, and character.
I liked it a lot. Soooo much better than Microsoft.
Like counting them out in Joel's hand.
The demo on Ubi's stage left me speechless. This demo had me grinning from ear to ear. Both great demos, yet this one seemed so unexpected it was perfect.
While this is, without a doubt, the demo of the show I have but one issue. I am a little disappointed with the fact that there is a health-bar. It kind of removes me from the immersion. The idea of persistent health is a great one but that thing is distracting.
While this is, without a doubt, the demo of the show I have but one issue. I am a little disappointed with the fact that there is a health-bar. It kind of removes me from the immersion. The idea of persistent health is a great one but that thing in the corner is distracting.
While this is, without a doubt, the demo of the show I have but one issue. I am a little disappointed with the fact that there is a health-bar. It kind of removes me from the immersion. The idea of persistent health is a grat one but that thing is distracting.
Shane Kim, why you say these things?!?!?!?!?
Shame when one product has to pay for the failings of others.
Give me a new Jade Empire and a new Crimson Skies and I will love you forever Xbox.
Can someone answer something for me? Tomb Raider is getting a lot of flak for being "cinematic" in the sense that it is believed to use QTE and focus on cutscenes. I'm sorry, but I don't feel that makes something really cinematic.
To me, cinematic is high production values seen through contextual animations and dynamic camera angles that still play up the importance of interaction. I hope TR has these things, but I have never thought cutscenes=cinematic. Pa...
Can someone answer something for me? Tomb Raider is getting a lot of flak for being "cinematic" in the sense that it is believed to use QTE and focus on cutscenes. I'm sorry, but I don't feel that makes something really cinematic.
To me, cinematic is high production values seen through contextual animations and dynamic camera angles that still play up the importance of interaction. I hope TR has these things, but I have never thought cutscenes=cinematic. Pas...
They talked about it being a "cinematic experience" on GT last night. Despite what the Neogaf community would have you believe, that isn't a bad thing at all. A possible Uncharted inspired Star Wars experience? "We shall watch your career with great interest."
Good lord, what suprises for E3 do they have left?
@smashcrashbash
Actually you are the one who is mistaken.
http://www.youtube.com/watc...
You can see at 5:57 that the health bar reappears without Joel having...