Nac

Trainee
CRank: 5Score: 25600

@smashcrashbash
Actually you are the one who is mistaken.

http://www.youtube.com/watc...

You can see at 5:57 that the health bar reappears without Joel having...

4376d ago 1 agree0 disagreeView comment

There are ways to show and support heatlh that does not auto-regenerate. Such ways can be done with the A.I. and animations, therefore not breaking immersion.

4376d ago 0 agree0 disagreeView comment

I'm gonna disagree with number 5. The health bar bugged the hell out of me. TLoU is still very much the demo of the show but the health bar alone kept on being a focus point throughout the entire combat sequence. It seemed very anti-cinematic and uncharacteristic of ND. I also did not like how it seems to tip off combat. Kind of anti-suspense.

4376d ago 0 agree2 disagreeView comment

What they did with cinematic presentation in Uncharted 3 they have done for "digital performances" in The Last of Us. TLoU might not be as cinematic as UC3 but it seems like the characters on-screen will provide a performance that goes beyond A.I. and contextual animations, truly becoming digital actors in a sense. Imagine what they could do with the best of both worlds.

4376d ago 0 agree1 disagreeView comment

Somethings are worth waiting for. I hope this is one of them.

4376d ago 0 agree0 disagreeView comment

You know, I have no doubt this medium is powerful enough to produce a range of emotions. In short, if it takes an extra year to to get me to really feel something emotional, let it happen.

4376d ago 0 agree0 disagreeView comment

Agree to disagree. Also, "replayable" is very subjective. I have gone through an experience like Uncharted 3 several times but I don't ever see myself going through Skyrim again. I think "replayable" is not based on length but instead attachment to world, experience, and character.

4376d ago 0 agree0 disagreeView comment

I liked it a lot. Soooo much better than Microsoft.

4377d ago 4 agree5 disagreeView comment

Like counting them out in Joel's hand.

4377d ago 0 agree0 disagreeView comment

The demo on Ubi's stage left me speechless. This demo had me grinning from ear to ear. Both great demos, yet this one seemed so unexpected it was perfect.

4378d ago 0 agree0 disagreeView comment

While this is, without a doubt, the demo of the show I have but one issue. I am a little disappointed with the fact that there is a health-bar. It kind of removes me from the immersion. The idea of persistent health is a great one but that thing is distracting.

4378d ago 0 agree1 disagreeView comment

While this is, without a doubt, the demo of the show I have but one issue. I am a little disappointed with the fact that there is a health-bar. It kind of removes me from the immersion. The idea of persistent health is a great one but that thing in the corner is distracting.

4378d ago 0 agree0 disagreeView comment

While this is, without a doubt, the demo of the show I have but one issue. I am a little disappointed with the fact that there is a health-bar. It kind of removes me from the immersion. The idea of persistent health is a grat one but that thing is distracting.

4378d ago 1 agree1 disagreeView comment

Shane Kim, why you say these things?!?!?!?!?

4378d ago 5 agree0 disagreeView comment

Shame when one product has to pay for the failings of others.

4378d ago 0 agree5 disagreeView comment

Give me a new Jade Empire and a new Crimson Skies and I will love you forever Xbox.

4380d ago 2 agree1 disagreeView comment

Can someone answer something for me? Tomb Raider is getting a lot of flak for being "cinematic" in the sense that it is believed to use QTE and focus on cutscenes. I'm sorry, but I don't feel that makes something really cinematic.

To me, cinematic is high production values seen through contextual animations and dynamic camera angles that still play up the importance of interaction. I hope TR has these things, but I have never thought cutscenes=cinematic. Pa...

4380d ago 0 agree0 disagreeView comment

Can someone answer something for me? Tomb Raider is getting a lot of flak for being "cinematic" in the sense that it is believed to use QTE and focus on cutscenes. I'm sorry, but I don't feel that makes something really cinematic.

To me, cinematic is high production values seen through contextual animations and dynamic camera angles that still play up the importance of interaction. I hope TR has these things, but I have never thought cutscenes=cinematic. Pas...

4380d ago 0 agree0 disagreeView comment

They talked about it being a "cinematic experience" on GT last night. Despite what the Neogaf community would have you believe, that isn't a bad thing at all. A possible Uncharted inspired Star Wars experience? "We shall watch your career with great interest."

4381d ago 0 agree1 disagreeView comment

Good lord, what suprises for E3 do they have left?

4383d ago 1 agree0 disagreeView comment