lol at the disagrees, just look at the hexagon-pattern, it doesn't bend with the curve of her bottom. I'm talking about the cosplay-girl, btw.
Well, i'd rather have 15 hours of good story-driven gameplay than 5 hours of that and another 10 hours of side quests. But yeah, I understand the points made in the review, and it's possible that I will react similarly. But Mafia 1 was so good I just have to see myself how 2 is doing.
And the PC demo was quite promising, I thought.
Too bad the bottom is "artificially enhanced", eh? Photoshop FTL.
@nycredude: He's just saying the game will look much better on an AMD Athlon X2 6000+ with an ATI HD4850 gpu than it will on consoles, and he's right.
Too bad all those shitty games spoiled your appetite. Maybe don't play such games for a while, then come back later to the best game of this kind?
With addition of style and an interesting story.
You act as if most gamers were actually informed and wouldn't react to the Mafia 2 box with "OMG, old-school gangsta-action, baby" and buy it without second thought. Sadly enough, cheap ports still work if the game's box is prominently placed in the stores.
Believe it or not, but developing for stunted hardware is hard, indeed. 512 MB system RAM? No wonder all you get is linear action-adventures with pre-rendered backgrounds that are streamed from disc/hd. The difference between God of War, Uncharted, Killzone, etc. and Crysis is still that in Crysis, distant landscape actually exists, and you can go there. It's not just a video.
Why do you think this way? Mafia 1 was an outstanding game, and so far I don't see much that would imply otherwise for Mafia 2.
The menu is:
- An appetizer of cold war
- fried mayhem served with a side dish of spoiled youth
- zombie carnage as dessert
Add some 20$ bills and you can change them for my 60$ bills.
The water dynamics are very impressive, too.
The AvP2 first marine level was also quite scary. Not much happening, but sometimes that's scarier than monsters jumping out from every crack in the level.
Yeah that's much more scary than shock effects. Some people are not much affected by it, though, because they can't immerse themselves enough in the experience.
There is a scary scene right at the beginning, though, when you have to run from the first mutant without having a weapon. Also, when the bat-like thingies are introduced, there is a pretty creepy/disgusting part where (if you play the game right) you have to dismember like 20 dead bodies of former crew members, because if you don't, the bat-like thingies will turn them into mutants later (or that's what is implied by the "story").
But yeah, otherwise it was...
What scares me is how you type, Snakefist30. Creeps the bejeesus out of me.
Well, non-functional ladders are pretty easy to do. He was talking about ladders with climb animations.
There are more ladders in FO3 that work like teleporters, e.g. in the giant radar dish towers to get to the very top.
Yeah, well, hasn't anybody else noticed that they are still using the same Klik&Play Game-Maker kit they've bought from an Indian Developer in 1999? They have no single programmer, just a bunch of artists that create assets for their kit. Mentioning ladders is just a desperate try to make people laugh, so they don't notice that they also can't do drivable vehicles, deformable terrain, or even a basic multiplayer mode like deathmatch.
I'm kidding, btw. ...
Followed by modeling (not what Gisele does), rigging, animating, skinning, texturing, converting, sound editing, testing, etc.
Actually, some of those are pretty cool. Gotta give credit to the artists imagination.