They are trying to force Apple to do a more fair developer split, much like when they went against Steam.
I paid full price for it, and honestly I don't regret it, I beat in is 8 hours on the first play through, but have also beaten it another 4 times after that, it is super replayable and the mechanics and weapons make it fun to play around with. And it's an amazing Speed Run experience.
@BayAreaBird
No I did not, so I went in and read it... It's a logistical issue where they do not have the man power to meet all the demand and deadlines... As I previously stated...
Likely a logistical issue, be it coding or publishing they might just not have the man power to do it all.
I got a Vita for the first game and was so happy that the sequel got a full scale console release. I loved every second of it.
The studio got their location in November on 2017, then had to start pre-production throughout 2018 so I am surprised they even did a teaser trailer.
The thumbs up and down can be traced down to Roman Gladiators (Slaves) being given approval by their master after battle to continue life or to be killed.
So if you want to be PC then it is kind of a slavery thing, but no one cares about that though.
Renewing a trademark is a sign of life because they cannot just indefinitely renew it, they only get so many renewals before it is rejected and open to the market again.
In writing a story can be stretched beyond what it needs to be, making it seem bloated or having to many needless 'fluff' areas to make it bigger.
I'm not commenting on TLOU2 as I am still early in the game, but writing in general can have this problem. If they game / story needs to be long, or just happens to be long that's fine.
As it turns out Druckmann and the mocap artist share some similarities, though the actor has a rounder face and such the character in game does as well. This is just a coincidence.
Still not big on the games story so far but I don't see this as an issue. Because even if he did... So what? Tarantino does it all the time.
Oh thank god!
I really wish Watch_Dogs would go back to the darker noir story type.
The NE-a parasite is not technically the Plagas, which is far stronger (Saddler and Mendez where able to be infected and retain full intelligence) Unlike the NE-a which as far as they are saying is not the Plagas, but an variant of.
"Nemesis Alpha, or the "NE-α Type" was a parasitic species genetically-engineered by Umbrella Europe. Though useless for its physical capacity as a B.O.W., the Nemesis Project staff created this species as a work-around for brain ...
But the NE-a (Nemesis-Alpha) parasite was from the original game as Nemesis was always a Tyrant that had an infused parasite for higher intelligence and ability to utilize the weapons, so it is a simple tie in to RE4 and a very sensible one at that.
"We wanted NE-a infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise."
Really this se...
Ain't no one winning this shit show of misstep announcements.
Early Access on Steam is well received. It's just one guy making the game so it's understandable that you would not have heard of it before.
Okay, 2%... Lets put that number into perspective.
"Steam Now Has One Billion Accounts (And 90 Million Active Users)"
I rather like it.
Counter point here. Yes, their games may be lower tech due to budget constraints, but it does not make them any less skilled as a developer so they would still understand what the hardware will allow.
I personally think they are going for a double push, either more fair royalties or opening up the door to 3rd parties app stores, since no laws or court cases exist (To my knowledge) about digital monopoly's this is going to be a very large and vital case for setting precedent going forward.