Once again, the people who exercised basic common sense were proven right, and the people who parroted a corporation's talking points were wrong.
Lol so instead of chasing the hero shooter fad they should have chased the extraction shooter fad? As boring as Concord looks, at least it isn't another extraction shooter.
Yeah, it's unfortunate that every shooter now seems to have magic powers. It would be really nice to have a military shooter with actual smooth gameplay/controls and no magic powers, perks, kill streaks, death streaks, progression systems, etc. I know there are milsims but those tend to have much clunkier controls. I know that's what those people want, and I'm fine with that existing, but it would be great to have a shooter with fluid controls/movement but none of the nonsense. Pr...
Well, we always talk on here about how at least 3/4 live service games flop, and Helldivers 2 was a huge success, so it's not really going to be a surprise if/when the next few flop. That said, they could have done something more creative than this. I mean, if you must copy a style already out there, why not go for something that isn't as well-served right now, like making something that feels like Halo or something that feels like the older COD games? At least with those you'd be...
While I agree that Concord looks like the game you would get if you told an AI to "make a game like Overwatch with fake Marvel characters," the idea that Ape Escape 4 would do well at this point is laughable (as much as I wish it wasn't). With a few notable exceptions (i.e. GTA, Gran Turismo, the Sony-published Crash games), people grossly overestimate how popular a lot of the nostalgic games from the PS1 and PS2 era actually were. Unless they could keep it at a low budget where...
I wonder where the change from "NPD" to "Circana" ranks on the chart of lamest rebrands? And yes I know it changed awhile ago it just annoys me every time I see it.
I mean that's certainly the thinking, but for most PC gamers that just won't work. Like in a rare circumstance if someone was already on the fence about a console that might get them to take the plunge and buy a PlayStation, but it will be the exception rather than the rule.
Well games that don't have heinous grinding and progression systems get dropped by their player base because "there's no reason to play." So I guess they are just giving people what they asked for.
Well it does say 30+ minutes. So it could be closer to an hour, but I'm sure they don't want to call it an hour long show and then have it only be 53.7 minutes, because then the Internet would be aflame with "teh Sony liez, this just like PSN requirement" comments.
Really either way it just depends on the amount of fluff. I'd much rather have a tight show that focuses an appropriate amount of time on big new games than a 90-minute show where fifteen mi...
The idea that people will buy a sequel to an indie game when they got the original on Gamepass at launch or that MS will give the studio more money to have the sequel on GP is not going to work out for most devs. It's far more likely that Xbox gamers will come to expect to get the sequel as part of GP because they got the original there. This gives the devs less leverage with MS to negotiate for a GP deal, so they are likely to get less money overall. There will be occasional exceptions t...
Seriously, how is it that devs need one of their games to bomb in sales due to Gamepass for them to realize what so many people could easily predict? Like people joke about "armchair CEOs" on here, but at least with respect to the effect of Gamepass, we keep seeing that the armchair CEOs are actually smarter than the real heads of these indie studios.
Yes it was funny to see the quote from the dev comparing trying to sell games on Xbox to Gamepass users to trying to sell a DVD to Netflix users, as if that's some insightful analogy that you could only come up with after Gamepass had been around for a few years and your sales had gone down. People with common sense were saying from the start of Gamepass that it would affect game sales in a similar way to how streaming services have affected music and movie sales (music is a more extreme ...
It's honestly pretty sad to find out that devs--whose livelihood depends on selling games--didn't have the foresight to see what Gamepass was going to do to their ability to sell games on Xbox. Like, I get that the hardcore Xbox fans had to parrot the MS propaganda about how "Gamepass increased sales," but devs themselves should have had a much more pragmatic view. Every disinterested person with common sense could see how GP was going to affect purchasing habits; why couldn...
Yep. These devs who blindly accepted Gamepass checks in the early days have only themselves to blame for the fact that people now expect to get their games as part of Gamepass. And of course, now that fans are conditioned to expect their games on GP, these devs can't sell them on Xbox a la carte, so they have to be willing to accept much smaller payments to be on GP than they got a few years ago.
Who would have foreseen that the people using basic common sense and understanding incentive structures were right and the people parroting nonsensical PR talking points from the corporation were wrong?
But maybe 99% of people playing the game on PC are playing on Gamepass on PC, and that's why they aren't playing on Steam.
@koga88
Even engaging with the assumption that a substantial chunk of the Steam user base also subscribes to Gamepass on PC (which has never been proven, it as always just presumed by people trying to explain away low Steam concurrent numbers), you at minimum have to compare Hellblade 2's steam concurrents to other games available on GP. Others have mentioned Hi-Fi Rush, which you imply got higher concurrents because it is a cheaper game. How about Starfield then? It is...
I'm not sure that comparison is going to work for you in the way you think it will. There are some PlayStation fans who are big into The Last Guardian, but many people consider it to have been a disappointment. Regardless, everyone acknowledges it as a primary example of a game that spent time in development hell.
Also the Steam concurrents suggest not too many people are playing this game (yes I know it's on Gamepass but I'm not going to pretend most steam use...
This feels like a really apt comparison.
Yeah I guess Warhorse has never heard of "scalability."