Looks like a nice fun game, with an interesting theme and setting.
If it has good online coop and no useless crafting, I might buy it
I feel like that category is way too specific to really mean anything
.... but who cares, if the comment was positive?
Their contribution with maintaining Steam is infinitely more important than them making another game
Someone made one article about it and then all these other vultures saw the clickbait potential of it and jumped on the occasion
Steam has been a saviour for PC gaming. This isn't even debatable
Also I don't think Viggo would be interested in that role. He tends to choose lower-profile and kind-of-artsy-but-not-too-much movies (LotR was an exception in his career)
...except framerate IS gameplay. It's not really "visuals".
There's a direct correlation between framerate and "fun". That's why almost every Nintendo game except BotW is strictly 60 fps. Framerate means responsiveness, fluidity, and "tight" controls
The real hardest boss is probably one of the optionnal fights, like the Ancient Dragon of DS2, or killing Yorm without StormRuler, or the hollowed king dude (can't remember his name) in DS2
It has nothing to do with resolution. The problem is seeing movement but not feeling the acceleration physically. This isn't a problem that can be solved with better displays
When moving your head around in a stationary shooter; you feel the acceleration because you actually move your head in real life. But when moving with a stick; you feel nothing. This is why DOOM VR ended up being just a stationary shooter, even though they wanted it to be a total VR conversion init...
is there such a thing as non-comical hilarity?
Seems weird to me that they decided to go ahead with this project. By now it's pretty much been established among VR game dev communities that "moving FPS's" just feel really bad and inappropriate in VR
to be honest I don't think streaming is a valid solution for this. I tried the PS Now free trial on a great internet connection at home, and the input lag was extremely noticeable. Input lag will always be noticeable as long as it isn't frame-perfect. The framerate was poor as well (even poorer than usual console game framerates). And finally there's the compression artifacts. I was playing DMC and I stopped after 15 minutes. It felt unplayable
For now, the real...
Personally, I find "playing on the go" to be more annoying than fun. You can't fully pay attention to what's going on in the game and you feel constantly in a hurry. I'd rather just not play games at all and do something else instead
I'm sure somewhere on youtube/twitch there is a playthrough of someone beating DS3 without taking hits, without blocking, without sprinting, without rolling, without weapons, at NG++++, and at Lvl. 1
It is possible: https://www.youtube.com/wat...
I think it's stupid to not update it, because it doesn't represent what the game is actually worth if you buy it right now.
@moldybread
Wether its mediocrity was justified or not isn't the point of the article. The point is that in the end, it was just mediocre. You're reacting to this article like a fanboy who thinks every comment is an attack on Sony itself
@others
60 fps should not become the standard;
it should become the ROCK-BOTTOM MINIMUM. Now that TVs support it, 120 fps should be the new "60 fps". It has such an immense and direct influence o...
Plenty of new IPs were both great and successful right off the bat, though. I don't think there's any real reason to lower our standards for new IPs
AAAs are in the same situation as Hollywood blockbusters imo. Most of them are formulaic quantity-over-quality garbage like all those Marvel/DC movies. Only a few end up being good. In games, movies and music alike, real quality tends to reside in the lower-budget stuff
But they keep selling millions so companies have no real reason to stop producing them.
Wow, that actually looks like a proper remaster and not just an "HD remake"