@thexmanone
Well I'm not saying I know how much network lag there will be with Stadia; but I'm saying if it's near 80ms or more (like the kind of ping you have when playing a lot of online games), games become so unresponsive that they're either impossible to play or not fun to play at all
Digital Foundry measured Stadia's input lag in an "ideal" network setup at Google's GDC booth, and it came in at 166-188ms (that's the total...
If anyone wants to get a taste of how poor the input responsiveness will be with Stadia, here's a free game that lets you simulate it: https://phil-sa.itch.io/inp...
Spoiler: aiming at things becomes nearly impossible with a 100ms lag
I think there is a place for it, but certainly not replacement for PC/consoles
Well, no rendering tech (like RayTracing) is ever exclusive to a certain hardware. You can program raytracing on a CPU chip from the 80's if you'd want to, and you can easily program raytracing on today's non-RTX GPUs (takes about 2 days to do if you kinda know what you're doing).
You can even make one in MS Excel: https://www.youtube.com/wat...
But... it's ju...
(cont.)
...even when it's not technically "killing", like in sports or in superhero stories where the hero never kills, I think it still caters to the same basic instinct as violent games. We want to have stuff to fight against and vanquish, or else we get bored
If you play anything from Chess to Zelda to Fortnite, then the "we enjoy killing in games" comment still applies to those. Graphic/realistic violence is completely superficial and doesn't make much of a difference
I don't think he necessarily means that we'd enjoy killing things at random in the real world, but rather that we enjoy imagining that we'd have some kind of terrible enemy that we could fight and destroy. A bit in the same way that most ...
"Smart TVs" seem like a bit of an outdated concept to me already. Integrated hardware stuff isn't really cool anymore. The real future is having your phone be able to do everything (connect to TV wirelessly and stream games)
Probably the game's fault; not the card's fault
True, but if the PS5 focused on PS4-quality graphics at 120 fps / 1080p, it would be the absolute best use of next-gen power possible
Game streaming is still a pipe dream that marketing people like to mention once in a while to build empty hype.
It'll never work unless it can stream a full-resolution game at 60 fps and the input latency (ping) never ever goes over 16 miliseconds. Or at least that's for our current, outdated standards. Soon enough our standards will evolve to see 120 fps as the new standard, so input latency will need to be 8 miliseconds. Typical pings to streaming platforms right ...
30fps?
What is this, the fifties?
RE: Outbreak was one of my favorite games ever
@ImGumbyDammit
well then the Oxford dictionary is wrong
If it came from an unexpected hole in security, then it's a leak. Whenever the information was made public against the company's intention, it's a leak
Agreed. It looks like a game that seems to be doing a lot of things right but also seems to be a very generic and "diluted" experience
It feels like Destiny, The Division, and all these other games that are good on paper but end up being a bit soulless. By trying to do too much and please too many people, they are spreading themselves too thin
Current gen hardware is more powerful than last gen hardware, therefore it allows higher framerates. But you won't get higher framerates if you use all that power for better graphics. It's a choice that devs have to make
The industry really needs to revisit their standards for framerates and force devs to apply them. 120 fps should be the new standard, and 60 should be the new absolute minimum. I've been playing at 144 fps for a few years now and I could never e...
You make it sound as though you think the people who enjoy Dark Souls only enjoy it because they can get through it relatively easily, but that couldn't be further from the truth. Absolute soul-crushing difficulty is the GOAL of the dark souls experience; it's not some kind of barrier for the player's enjoyment of it. Difficulty is what you should be seeking out of this game, regardless of your abilities. If you're too good at dark souls, you're basically missing out.
To me, adding difficulty selection to these types of games feels like building an elevator to the top of Mt Everest with a little gift shop too. It feels like ruining something sacred, and just knowing that that elevator is there would lessen the experience even for real climbers
Knowing that there is only one way to the top and there are no possible easier alternatives is something that makes it feel so much more special
Plus, difficulty helps build a se...
The future of Gamestop has been in trouble for at least 10 years now
Well, that's true though. Stadia has no actual hardware to run the games offline. Stadia is more or less just a wireless controller that is connected to a machine somewhere far away and receives the final output video