I agree. Loss of backwards compat. will be a downer for those upgrading from PS2 to PS3, but it would also be the same for anyone upgrading from PS2 to 360 or Wii. So while I think that might make the majority of PS2 owners hesitant, its more likely they'll hold-off than simply buy another console with the same problem.
Its entirely possible that it'll spur sales, but the Japanese seem to have an almost 6th sense about when a game is foreign made, and avoid it like the plague. We won't know until we get the sales figures after release. Rest assured, I'm definitely going to be playing it, but I'm not Japanese, LOL.
that it would still be possible for MS to let Bungie go, provided enough of the company wanted to leave. If Bungie employees themselves have enough money, they could simply make MS an offer for their own company. Since all the licenses belong to MS and now Bungie, if they left, MS would still have the rights to Halo. In this situation, MS would actually make money, not lose it with having essentially an empty building, having to hire and pay young, inexperienced programmers and devs, etc. <...
There's nothing stopping the employees from simply quiting and forming a new studio.
Videogames usually sell the most over the first year of their cycle. Just some facts for you to think about. I don't know why you're even quoting day 1 sales. Halo 2 sold incredibly on the first day, but then fizzled and only managed to sell 8 million total. Even this is in debate at the moment. Halo: CE paled in comparison to Halo 2.
MGS2 was launched Nov 14, 2001
Halo: CE was launched Nov 15, 2001
MGS2 sold 7 million units since that date.
Halo: C...
Calm down. If you don't have anything coherent to say, don't bother commenting. This place is bad enough as it is without more people adding to the drama.
Considering Crackdown came with the Halo 3 Beta, I think that was what he was getting it. A lot of Halo 3 system sales were sold when all those people went out and bought a 360 and Crackdown a few months back. Remember all those lame "Hey, I got a free game with my Halo 3 Beta!" jokes?
With BioShock, I think he's just trying to say its a FPS, and it'll appeal to the FPS audience on 360, (pretty much the same ones that play Halo 3. He just managed to see it half-assed ...
MGS1: 6.6 Million
MGS2: 7 Million
MGS3: 3.7 Million (not including Subsistence)
Seems like a lot of people buy that series to me...
Should be noted that by Bungie's definition of using two frame buffers, Killzone 2's use of multiple framebuffers and passes would have it being somewhere around a 2880p game.
The game actually has no anti-aliasing.
What are the Japanese doing will all these handhelds? It seems all Nintendo and Sony have to do is keep revamping their Handhelds and they'll sell like crack.
The person who discovered this was a tech enthusiast, and the forum linked is chock full of other hardware enthusiasts, devs and programmers from the videogame industry. They have no reason to lie, since they're more interested in the particulars of how or why things were done a certain way, than flaming one system or another.
You've got it figured out. That's actually how a lot of game companies make their screenshots look amazing when the real-gameplay is less graphically stellar. They might take a huge screenshot, say twice the size of 1080p, then downscale it to 720p and send it to a gamesite. The image looks much clearer and crisper with what seems like incredible anti-aliasing.
When you select the resolution on a PC game, that's the resolution the game renders at. If I play BioShock at 1400x1050 resolution, it takes a lot more system resources than it takes to run it at 1024x768. That's because the game is rendering at the output resolution.
The 360 doesn't work that way. They render the game at a certain resolution and then a separate scaling chip (which you won't find in a PC) uses an algorithm to upscale the image (to 720p, 1080i or 1080p). The 360...
For reference, the resolution that Halo 3 renders at is actually less than the typical 1024 x 768 PC resolution back in the 90's.
First off, the guy had to actually own a 360 to take the pictures on his HDTV doing pixel matching.
Secondly, the PS2 could output at 1080i, GT4 actually offered that as an option. That doesn't mean that all games are rendered at that high of a resolution.
The problem here, is that Halo 3 is being rendered at a resolution lower-than 1024x768 with quite possibly no anti-aliasing, and at only 30fps. While it is not indicative of the quality of the game (Halo 3 is a...
There's a bunch of rumors floating around that Rockstar is having problems fitting GTAIV onto a single DVD for the 360 version. I guess they're not optimizing their code and using lots of fmv's too eh?
http://www.gamesradar.com/g...
I really don't care since Wipeout HD looks a heckuva lot more interesting, and its coming sooner rather than later. I wouldn't be terribly concerned if they just nixed Fatal Inertia on the PS3 all together.
It was down for about 5 minutes. Not exactly an eternity, lol.
Supposedly the autoaim is somewhat useless in close quarters, so a lot of the players switch back and forth between the two. I'm betting if you have an auto-aim whore in a game, you could probably get in his face and he wouldn't know what to do.