Getting each platform right at a time.
Two of the biggest anime worlds cross paths.
Lots of titles here deserve a pickup if you hadn't played them yet. Dying Light, Dragon Age Inquisition, Gears of War and so many other tbh.
The PS4 exclusive library is full of gems.
It is so weird how mods sometimes get even bigger than the original video game
That material change in Fallout 76’s collector’s edition was a disaster
@UltraNova the problem is that this discussion will never die down. Every time a new From Software game comes out, the conversation will bring itself up once again. Not even specifically From Software, any developer who releases a relatively challenging game. It is sad but true that we have to have this argument every time.
I really disagree man. Some games should never have an easy mode. they are built this way for a reason.
then what is the point of playing it at all. You are literally taking away the essence of From Software games just to say you beat it.
Hey, I am the writer of the post. I apologise for the honest mistake. I didn't mean to leave it intentionally. I have edited the N4G post title as well as the original's. :)
You have people who beat Dark Souls with guitar hero controllers btw too. Accessibility isn't something developers should worry about AT ALL as you mentioned. Accessibility should be handled by hardware companies that provide specific dedicated controllers for people with disabilities or special needs. The developers aren't obliged to cater to every single person in the world.
Exactly, beating From Software games is a badge of honour. Imagine they stayed as they are BUT From adds an easy mode for players aren't capable of beating it. Now imagine yourself in a gathering with a group of friends and one is boasting about beating Sekiro your INSTANT thought will be "did you do it on easy though?"
That question shouldn't even be raised because it will take away from the entire legacy From built over the years.
@TKCMuzzer I think that is the main reason they decided to standardize it after all this time. Once the prize pool became considerably larger and bigger than anything they ever done, they wanted to maintain a level playing field for all. it was always going to spark controversy whether they left it in or banned it as they did.
I see your point and it is completely valid. A level playing field is needed when there is so much money at stake. However, think of it from the pros standpoint. You have some of the most important months of your professional career ahead of you, been playing COMPETITIVELY with stretched res normally, practising with it, finding your ideal resolution, and ONE WEEK before it all starts, they ban everything. see their side of view? Both sides are valid but imo the pro players point wins since E...
One of the first online games I ever played and still going strong.
Apex's battle pass was so weird really. Nothing even comparable to what Epic Games offers with their Fortnite's battle pass. I hope they hear their community and decide accordingly.
if I am a pro player who spent the last year or even six months playing stretched res and can't wait for the first step in the world cup road then this happens literally a week before, I would definitely get mad.
We will see how it goes. It doesn't only depend on the devs and publishers. We as gamers decide will ultimately be the decider of how Stadia performs when it is fully functional.
I remember that weird Saints Row IV collector's edition with the lambourghini and dubai trip. that was something alright. :D
Thing is, PT was a completely different creation than Death Stranging. One is a horror title and the other is an open-world with so many more elements. Maybe just one of them was more appealing to him than the other.