That's not how it works. As India continues to develop and the middle class emerges, minimum wages and standards of living in India will inflate. This will in turn make manufacturing more expensive. It will then move to another, less developed nation - likely Myanmar, Cambodia, Laos or some of the more stable emerging nations in Africa like Kenya.
The only way to compete in manufacturing is to do so on cost. There is minimal room for additional services so that manufactu...
78% of the people that voted in that poll are absolute fucking idiots.
Those kids should get out of the basement and go live in the real world for a while. They'll quickly learn that EA isn't even on the radar when it comes to immoral business practices and anti-consumer behaviour.
It's hard to take the author seriously as a commentator on the games industry when he can barely string a cohesive sentence together.
Try and get a professional writing job with that attitude.
You want games journalism to get better? Start by insisting the writers understand the very basics of writing.
There is a grammatical error in this headline.
AirPlay is capable of pretty much exactly what you just outlined. It works well, displays games at 1080p and on your TV screen, however large that is.
I already reviewed the game. I'm not going to copy/ paste it here. Suffice to say I actually understand what the otaku-JRPG genre is about and I don't expect the genre to be comparable to Ni No Kuni, any more than I expected The Witcher 2 to compare to mainstream JRPGs. The otaku-JRPG genre is entirely different, and made for an entirely different group of people.
And if you can't even Google search to find out who the developer is, then you're in no position ...
And you don't know that. I will never understand why gamers, who don't work in the games industry let alone management, feel like they' qualified to comment on the business and financial side of the games industry.
If you have some kind of proof that it was poor management that led to a cost blowout then great, share it with us. Assuming that is the case based on other games being profitable at 2 million units is silly.
This is clearly a personal top 10 list, though. Niche or mainstream doesn't
really matter. I liked Meruru more than RoF, therefore Meruru was on the list.
I actually like RoF, it was one I was tossing up putting in there. But it isn't. I'm not out there claiming this is the definitive 'every single person must agree with me' list. It's a bit of fun to generate some conversation around JRPGs. There really wasn't any need for you to jump in a...
I love how people immediately act as though any personal preference list is 'wrong' just because it doesn't include their favourite game.
I am sorry that my tastes don't match with yours, oh supreme arbiter of game quality. ;-)
It's a commercial failure when it doesn't make enough money to be profitable. This has nothing to do with greed. Sales targets are set based on when a game project is reasonably profitable, in relation to the risk and expense incurred in developing it.
So, yes, Tomb Raider was, factually, a commercial failure.
Without the extra development time the game wouldn't have been as good. You've seen what happens when development is rushed, right?
So, you really don't know what you're talking about.
NISA published this game, but Compile Heart was the developer, not NIS.
Compile Heart is owned by Idea Factory and aside from the contract to localise the game, in no way related to NIS or NISA.
There goes the legitimacy of your review. Sorry. Basic facts wrong here.
And it still was a commercial failure. Says a lot about the modern industry, really.
If you really have been playing JRPGs "your entire life" you would know the difference between Ni No Kuni and an Otaku-RPG, lol. And you would have reviewed this appropriately.
This game is not that bad. If you went in expecting Ni No Kuni then 1) you're an idiot and 2) you're playing this wrong.
If they were charging less for the game, then the necessary sales to make the game a commercial success would go from 5 million or so to an even more unrealistic number.
Their 2013 goal was over 5 million.
No. The projection was 3.4 million, and that projected number won't hit the sales figures Square Enix needed to make Tomb Raider a commercial success.
To be a commercial success it needed to sell between 5 and 10 million.
Meruru Plus has been released in Japan. It's on its way, I'm sure. :-)
@tea_bag242 actually it does. The strength of the Japanese yen means for export-heavy businesses (such as Japan's game development industry) to product content internally is more expensive than in markets where the currency is depressed (such as the US and Europe).
Capcom was essentially outsourcing to reduce cost. It didn't work and so it's stopping that practice. Which is fair enough, but it does mean more expensive development cycles for Capcom.