Agree totally.
Developers now firmly on the record stating 'We prefer to make money than lose money'.
Of f***ckin course they need to develop on multi-platform. NO ONE but Bungie or Epic can afford the incredible risk of only recouping their investment of $30m or more, on one format.
Ask Insomniac, Remedy, Ruffian, United Front how their exclusivity is working out for their payroll and bonus requests. Even Naughty Dog likely JUST broke even given their dev budget ...
They ask Activision for a cut of the profits.
Because Sony REALLY doesn't need some more money coming in right about now. ;-)
It will happen and will happen big.
That means that the 2 million [max] who even care about blogs or sites like N4G will not even scratch the surface of opinion on this whole matter.
Millions will pay. end of story.
considering the value that a COD game currently gives gamers for FREE after the initial purchase [we're talking 6 months now of value from MW2's launch], it's ludicrous and completely adolescent to feel a moral 'RIGHT' to continued free online play for such a quality prod...
I can't believe how the intro sequence literally rips off Prototype's infected themes etc. a-mazing lack of imagination.
Sony. A company that owned the world in console gaming with the PS2.
A company that owned it's own movie studio.
A company that owned it's own cell phone manufacturer.
A company that looks like the biggest douche in the world right now because they could tie none of these together in any form of compelling way.
A company that simply REFUSES to innovate, whilst watching Apple, Itunes and Nintendo eat it ALIVE.
Can you even believe the PSP never ...
If Radical can simply learn from their mistakes, like Ubisoft did on Ass Creed 2, then I think this sequel could be monstrous.
make it happen Activision!!!
Looks horrendous. bring back the old cole.
and what's with the generic change to the look of Cole? Those colours makes it look like he's in some kind of rainbow unicorn city.
We, latest batch of talentless overpaid execs who used to sell soap / credit cards and now run a game company, have absolutely ZERO idea of how to compete in the internet-age of consumer entertainment. Therefore the only thing that may ensure we get a partial bonus is to cut jobs and pray someone from Zynga can send us a helpful PPT or Word doc on what to do next.
Sega are INFAMOUS for terrible support of their products, even the rare gems like Bayonetta.
Literally writing a story covering the hype one guys give about a product he's employed to work for.
holy freakin hell. shoot me now.
Runs his over-hyped mouth off about game-sharing, then once he receives THE CALL from Mothership Royalty-Payment [a.k.a Sony], he has to call some insider buddies at Blogger X website to basically say 'sorry for the bad rap' to Sony.
Honestly, is the guy ever going to prove that God of war wasn't a fluke?
The last 6 years say a resounding no.
Are we THAT starved of relevant voices in this industry?
the game has had TERRIBLE terrible sell-thru results to date.
Since it likely cost at least 35 - 45 million, it only needs to sell another 2m units to break even.
lol. put a fork in it.
Remember that if you boycott an activision game, what you're really doing is boycotting the hard work of hundreds of hard working devs who have nothing to do with the activision stuff in the news.
it's your choice of course, but try to remember that one issue is seperate from the other.
You don't screw with the goose that lays the golden eggs UNLESS the goose's managers have SERIOUSLY screwed a) you or b) broken contract.
Even Bobby wouldn't care about a) - so they have obviously broken contract.
ie - publicly mocked their owners in press statements, placed 'for sale' banners secretly in the gamecode etc.
They gladly took the bonuses from all of the hard work put in by Activision's sales and marketing teams - time to pay the f***ckin toll.
Damn that was a sweet game.
Publishers when they say 'sales' always choose the more cosmetically 'pretty' sales of 'sell to retailer' or 'sell in'. Anyone can sell 'in' to retail, but it takes a lot of luck to actually get solid sell-through numbers.
This likely means that Sega have only sold 'through' to customers about 500k - 700k units.
Considering this game probably needed 2m units sold through to break even, it's a total disaster in terms of profitability.
His talent for not playing a game and then giving it the ass is legendary. IGN must have run out of janitors lol
Here he is, making a breakthrough game with amazing visuals - and zero hype, zero marketing effort and zero understanding from Sony's infamous marketing team on how to excite people about it.
such a shame.
could be for an open world game!