CRank: 5Score: 5915

IGN claimed the framerate on the PS3 version made it unplayable in parts. I don't have a PS3 yet, so can somebody confirm this? They can't both be right so if we settle this we'll know whether Gamespot is IGN's b!tch or vice versa.

6043d ago 0 agree0 disagreeView comment

The AC dev team had been having widely reported problems with the graphics on the PS3 due to its split memory setup (and also the supposed lack of storage on the 360 DVD9). Now it's obvious from the inferior graphics of the PS3 version that the dev team wasn't able to completely work around the technical problems caused by the non-unified architecture of the PS3's memory. This is not an issue of a poor 360 port anymore, because we know both versions were developed simultaneously and built fr...

6043d ago 2 agree2 disagreeView comment

The IGN review isn't much better. "one of the top 5 most disappointing games of all time" according to the video review.

6043d ago 0 agree0 disagreeView comment

It's like a half-full/half-empty kind of deal. 50,000 is a big improvement from the former weekly average of 16,000, but the new model did not generate anywhere near the frenzy that usually attends the launch of a hot new gadget. A lot of English and Japanese blogs have described the launch as "muted."

6043d ago 0 agree5 disagreeView comment

Reviews are decidedly mixed. Being prettier than Gabe Newell will only get you so far Jade! Let's hope it does well enough to earn a sequel, because even if the first installment may be imperfect, I see much potential in this franchise.

6043d ago 0 agree0 disagreeView comment

Good tip! Bubbles for you. Now that is a better explained article than this one. The most important tidbit is the quote from the head of Bandai-Namco stating that his company has to sell 500,000 copies of each PS3 title just to break even. How many PS3 titles to date have gotten past that magic number?

6043d ago 0 agree0 disagreeView comment

The article fails to point out that many of those "slices" tend to shrink or grow depending on the number of games sold. For example, whether you sell 1 million or 10 million units, the development, corporate, hardware development costs will remain fixed. The slices that would tend to stay the same are those costs that increase in lock step with unit sales, such as the console owner fee and the manufacturing/packaging costs. So as the number of units sold increases, the profit per...

6043d ago 0 agree0 disagreeView comment

I question the accuracy of these figures. If these are correct, it makes more economic sense for a developer to make console-exclusives instead of going multi-plat. For example, if MGS4 went multiplat, Konami would make 1$ per unit on both the 360 and PS3 versions. But if Sony waives the console fee to entice Konami to keep it PS3 exclusive, then Konami can make $7.00 per unit, and would have to sell just one-seventh the number of units to make the same amount of money. Even if Sony just waiv...

6043d ago 2 agree1 disagreeView comment

If you wan't to talk about shoddy journalism try this on for size: most of the early reviews for this game will be positive (9s and 10s), ensuring a high meta-score just as the game hits the shelves. Then after a couple of days have passed and the game has had a chance to cash in on the initial excitement, the lower scoring reviews (7s and 8s) are going to start trickling in, and the meta-score will settle down.

Coincidence? Just you watch, then play the game, then tell me whic...

6043d ago 0 agree0 disagreeView comment

If you hate reviews so much don't visit a thread that's all about discussing a review.

6043d ago 0 agree1 disagreeView comment

It's an imperfect game and the half-baked AI was probably a compromise to get the game released on schedule. We'll just have to wait for the sequel for Ubi to iron out all the kinks. But for now, I will look at other things before I pick this one up.

6043d ago 0 agree0 disagreeView comment

The analysis is still incomplete. The author is sharp enough to appreciate that the three companies have different business models, and that each company's definition of success is relative to what it is trying to achieve. But the author fails to examine how successful each company has been in light of its goals. There is a reason the profitability of the xbox division is just a footnote in Microsoft's overall financial picture: Microsoft is not in the gaming business to make a quick buck, bu...

6048d ago 0 agree0 disagreeView comment

flawed as it may be, that may help some of you understand the problems set up by the split memory configuration of the PS3. Pretend you're a shoe salesman, and a customer with a single size ten foot walks in. It may be theoretically possible, with the right tools (bone saw, butcher knife, etc.) to fit that foot into two size five shoes, assuming two size fives combined have the same volume as a single size ten shoe. But just imagine the bloody mess you'll make.

6053d ago 3 agree1 disagreeView comment

How much does anybody wanna bet that this "inadvertent exposure" wasn't a deliberate publicity stunt as part of a viral promotion campaign for MS Mediaroom on the 360?

6058d ago 1 agree0 disagreeView comment

You get the gold star kiddo. That is 100% correct. The bigger losses are anticipated from an increase in subsidized console sales.

6058d ago 1 agree0 disagreeView comment

I don't want the wii to die, but I don't want it to divert development dollars away from serious games towards casual fluff.

6058d ago 1 agree0 disagreeView comment

The pirates are ignoring the PS3, for now.

6059d ago 0 agree0 disagreeView comment

The post assumes that PS3 technology will remain current in the next 3 years, and that the current console cycle will follow the same trend set by previous generations. I think this is wrong, because the pace of technological improvement is accelerating, which means gadgets tend to get old much faster nowadays and product cycles get shorter. Also, the post assumes that the successor to the 360 will not be much of a technological leap over the PS3. Based on recent experience, that's also a los...

6067d ago 2 agree1 disagreeView comment

Here is a major problem with this guy's analysis:

His article tries to compare how attractive a 360, PS3 or wii would appear, based on its upcoming game line-up, to people who don't yet own one. But he focuses only on games that are coming out and ignores games that are already out. This is the opposite of smart. To anybody that had never owned a console before, every game on it will be new, whether it came out last month or last year, because (duh) he hasn't played any of th...

6067d ago 8 agree1 disagreeView comment

Japan has the world's second largest economy, and it has the second largest game market. Only the US is bigger. At about 130 million, Japan has more than a third as many people as the US, and more people than any country in Europe except Russia, and no country has a higher percentage of its population that actively owns and uses a videogame console/gadget of some kind. Japan has almost as many as, if not more skilled game developers and game studios of all sizes than the US, and its game indu...

6068d ago 0 agree0 disagreeView comment