Wasn't this the one who's developer got sued by the producers of Twin Peaks?
silvacrest he's refering to how many people you can have on a server at once, 18 on PC and consoles for COD vs 24 on consoles and probably 48-64 on the PC for Bad Company 2
Why do stories about crappy free chinese MMOs get so many hits on this site?
When I saw the title I thought this was about The Unit the TV show.
I'm sure call of duty vietnam or whatever the next one is will use them now because of all of this backlash
I don't know if it's collective IQs being lowered or standards falling, but when I was 8 years old I could look at a server list and not have a problem understanding what it was and how to find a good one to play on.
Didn't they sell Dawn Of War 2? Which requires steam.
There's no way it's comfortable reading comics on an Iphone or PSP.
That's a poor comparison too considering artists and level designers have to become optimizers themselves for console games which drivers up the costs massively for console games. Programming staffs usually make up 5-8 people in a 50 person team, the rest are going to be hugely effected by how much of a throttle and strain limited resources put on them.
this just in, the only games you can play on PCs are FPS games
It's not as much an MMO as it is a large scale multiplayer shooter. It's only 100 people and it has no subscription fees.
Nevermind "triple A" (as retarded as that whole term is) just means big teams, no team chemistry, no personality big budget games anyway. Or the fact that you don't need 20 million dollars to make a good game and that developers who often go from PC only to console focused development end up going under at rapid levels, recently the developer of Sacred 2 did that because of how high console development costs were for them.
Maybe if you live in a bubble where only shooters exist. But right now MMOs are a lot more expensive to make than FPS games and right now there's a lot of PC only versions of those.
I didn't know it was possible to scale back something so creatively bankrupt.
"And I don't blame them for delaying 1943. They haven't shipped Frostbite on PC yet and they want to get it right. I'd take a 6 month delay over a half-assed rush job."
I'd rather have a proper development cycle that treats the PC as the technical lead and launches at the same time as console versions. At least Infinity Ward can do this. The dedicated servers thing is more or less just a poor development choice more than anything. A dedicated server system was up before...
The zombie parts were probably the worst part of Uncharted 1.
Not dedicated enough to get PC versions of games out on time or use them as the lead platform for games anymore though it seems.
since all of the backgrounds are prerendered, it's dated far better than most games from that time
Slapping MMO design onto a shooter a good game does not make.