Gamesradar has been busy putting The Playstation Eye through its paces again. First we played with tropical fish, and now we've been delicately pushing a ball over tiles in Trails of Topoq.
But this is not as simple as it sounds. Each tile is made us of a series of tiny squares that can be individually raised and lowered to create slopes and ramps, or any other shape you care to make with your body.
Starting off with simple tasks involving collecting boxes and getting to the exit, it soon becomes a lot more of a challenge with the edition of titling platforms and a ticking clock.
This list takes a look at ten cancelled video games that make you wonder why anyone thought they were a good idea in the first place. From gimmicky titles relying on underpowered technology to horrifically weird ideas with bizarre premises, it’s probably a good thing that these awful-sounding games never saw the light of day.
Myst writes: "Ever since the construct of an Artificial Intelligence coined AI most games have gone through a spectrum for AI complacency. Ranging from superb to downright horrendous AIs over the years have come a long way from their early predecessors. With the advent of new technology it is only a matter of time before AIs’ become more highly advanced and complicated perhaps to the points of gaining some form of humanistic qualities in some way, shape or form."
Chris Buffa (Modojo): Augmented reality is a simulated version of the real world that has become a staple of television broadcasts, most notably as the yellow first down marker in football games. You've also seen it on the news and reality shows like American Idol and Dancing with the Stars, whenever the overlay appears, urging you to vote. Suffice to say, it's improved the viewing experience tenfold.
Vita should do good for Aug Reality. The new fighting game looks cool. I would love to have a ghost hunting camera game. Like a Fatal Frame.
AR has seen relatively low success because of mainly two reasons:
1. Low key marketing attempts.
2. Limitations: Low interactivity or bound by physical glyphs cards.
However Sony did show off an impressive tech demo that showcased AR that properly reads real world spatial data, which might lead to better interactivity and applications. The fact that it was demonstrated on a mobile phone means greater audience reach.
AR has really only caught on in the last 4-5 year and it's popularity gradually rising. It's still too early to start comparing it to traditional video game mediums when that has had over 30 years to mature.
Invizimals is not really a "blip", it is actually pretty popular and has arguably the largest community for an AR game ever (due to the fact it's got multiplayer).
AR games are not to different in nature from motion controls in that they require movement from the players side. In that respect, stuff like Mario on the Wii might have done well but, there are still many IP's that work and sell nicely on motion control gaming like Wii or Move so, I don't buy that AR needs an old IP to do well.
Also, the guy stated how silly one would look playing an AR game on the 3DS than states how cool a Pokemon game would look. That is either bias or inconsistency in his/her argument. xD
Well, this game is all the reason I need to get PS Eye. The game looks freaking awesome! Great find.
the eye looks very promising for sony,i can't believe how innovative that periphial is!
this looks amazing. never thought that the new eye would be that good.
Sony probably has a dozen titles that are just as innovative that they're hiding from us (as usual). Can't wait for TGS!
meh doesnt look that great 2 me but Im hoping we'll see lots more eyetoy games coming out for the ps3. We have quite a few for the ps2 and not only are they great fun at parties but the kids love them ;)