At the Nordic Game conference in Sweden last week, LocoRoco creator Tsutomu Kouno expressed indifference on motion sensing controllers. When asked on potentially creating a title for the Wii, he "didn't have much interest." Kouno-san seemed far more impressed with the technological possibilities of a peripheral like the PlayStation Eye, conjuring its controller possibilities. Harkening Minority Report similarities, he imagines playing a game "using hands, without even touching the controller."
This list takes a look at ten cancelled video games that make you wonder why anyone thought they were a good idea in the first place. From gimmicky titles relying on underpowered technology to horrifically weird ideas with bizarre premises, it’s probably a good thing that these awful-sounding games never saw the light of day.
Myst writes: "Ever since the construct of an Artificial Intelligence coined AI most games have gone through a spectrum for AI complacency. Ranging from superb to downright horrendous AIs over the years have come a long way from their early predecessors. With the advent of new technology it is only a matter of time before AIs’ become more highly advanced and complicated perhaps to the points of gaining some form of humanistic qualities in some way, shape or form."
Chris Buffa (Modojo): Augmented reality is a simulated version of the real world that has become a staple of television broadcasts, most notably as the yellow first down marker in football games. You've also seen it on the news and reality shows like American Idol and Dancing with the Stars, whenever the overlay appears, urging you to vote. Suffice to say, it's improved the viewing experience tenfold.
Vita should do good for Aug Reality. The new fighting game looks cool. I would love to have a ghost hunting camera game. Like a Fatal Frame.
AR has seen relatively low success because of mainly two reasons:
1. Low key marketing attempts.
2. Limitations: Low interactivity or bound by physical glyphs cards.
However Sony did show off an impressive tech demo that showcased AR that properly reads real world spatial data, which might lead to better interactivity and applications. The fact that it was demonstrated on a mobile phone means greater audience reach.
AR has really only caught on in the last 4-5 year and it's popularity gradually rising. It's still too early to start comparing it to traditional video game mediums when that has had over 30 years to mature.
Invizimals is not really a "blip", it is actually pretty popular and has arguably the largest community for an AR game ever (due to the fact it's got multiplayer).
AR games are not to different in nature from motion controls in that they require movement from the players side. In that respect, stuff like Mario on the Wii might have done well but, there are still many IP's that work and sell nicely on motion control gaming like Wii or Move so, I don't buy that AR needs an old IP to do well.
Also, the guy stated how silly one would look playing an AR game on the 3DS than states how cool a Pokemon game would look. That is either bias or inconsistency in his/her argument. xD
"using hands, without even touching a controller."
If they had a PS3 game you could do that in, it would be truley next gen and defo a reason for 360 owners like me to consider getting the PS3. More ways to interact with games is crucial, the motion sensor in the Eye along with voice recognition could produce some truley immersive games.
Done and done :)
I stated my opinion a while ago that the Eyetoy is a far more accurate motion controller than either the 6axis or the Wiimote. Imagine a game like Red Steel that doesn't just swing your onscreen sword in a preanimated direstion, triggered by a wave of the controller, but actually tracking exactly where your holding a sword handle to give precise movement and rotation of the sword. Remember the demo with the 2 glasses tipping water between them? This is highly accurate motion tracking.
I still want to see the xmb controlled like the Minority report, just your hands.