From N-Europe.com: "Webb describes his project as Pac-Man, but with the simple chase mechanic reversed. Our anti-hero, Kokopolo, will run up to a pacifistic in-game 'enemy' (a few mentioned in the article included the ghostly Ponoporuu, the lettuce-like Merriket, and Sacratops, a 'giant enemy crab' boss) and scratch them, thus provoking a chase. The enemies become deadly to the touch, and Kokopolo must run to survive. The player's score will be higher if they can get a massive conga line of beasties baying for their blood.
Webb also revealed that the possibility is there for a two-player versus mode, as he created a sidekick for Kokopolo - the sedate Tatsumo. Tatsumo is based on the African okapi, a giraffe-zebra hybrid, and his sprite will be around the same size as Kokopolo so that neither player is limited by a handicap."
"Now that more and more are seeing the eShop to be a worthwhile platform to invest in, it looks like some of DSiWare's star performers want to get a piece of that action. We saw an example of this just recently with the likes of Rising Board 3D from odenis studio, and we've also heard that Qubic Games is developing a new iteration to continue their most successful project, AiRace. But there is another IP that's been confirmed to be making its own return in a big way, and that's Go! Go! Kokopolo." -- Wiiloveit.com
Go! Go! Kokopolo was release last year as a DSiware title and now the hyperactive wildcat not done with being a diversion to the wild life as a sequel was announced from the developer. The sequel will be a Nintendo eShop exclusive and confirms that it will be lower price than it's predecessor.
Kokopolo is a hyperactive wildcat who was just taking his afternoon nap, listening to his ipod, when all of a sudden a drum fell on his head. It was an accident, however, that doesn’t matter for Kokopolo as he and his buddy Tatsumo who involuntarily joins him on a quest to hunt down the peace loving Jinbe while disturbing the habitat.