The founder of Tanukii Studios tells us how the development of its first game worked, and where the UK indie gaming movement is looking toward.
It’s impossible to review the DSiWare game, Color Commando, fairly without considering that it’s the work of a single man with very limited resources. Unfortunately, it’s that limitation that shows in almost every aspect of the game, from its brevity to the slight lack of polish. To his credit however, Hugo Smits, creator of other DSiWare titles like Flipper and Ace Mathician, managed to make his heavily flawed title at the very least charming and colorful with a decent bit of challenge.
It looks like a cute title. Though the issues are something that would turn me off from playing it much.
Ugh, I hate when a game requires precision but the controls don't allow for it. That adds up to lots of frustration.
"Now that more and more are seeing the eShop to be a worthwhile platform to invest in, it looks like some of DSiWare's star performers want to get a piece of that action. We saw an example of this just recently with the likes of Rising Board 3D from odenis studio, and we've also heard that Qubic Games is developing a new iteration to continue their most successful project, AiRace. But there is another IP that's been confirmed to be making its own return in a big way, and that's Go! Go! Kokopolo." -- Wiiloveit.com
It is the year 3024, and Earth is running low on Natural resources. A team of scientists creates a robot known as Nep2no to search underwater for an energy source known as Gaia. Does this game sink into the Abyss, or is it a cave worth exploring?