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200°

Transistor Dev: PS4 8GB RAM Allows More Breathing Room, Sony Put a Lot of Faith In Smaller Dev Teams

Ravi: "Continuing our talk with Supergiant Games creative director Greg Kasavin, who is currently bringing Transistor to the PlayStation 4 and PC, we asked how the development team was using the 8 GB of GDDR5 RAM that the PS4 provided. "

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Community3882d ago
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gameseveryday3882d ago
Ezz20133882d ago

i think this next gen ps4 era will be more like ps2 era

3-4-53881d ago

PS2 era, the ideas were more open minded, everyone wasn't trying to make the same game.

-Foxtrot3882d ago

Team Rocket on board with the PS4 I see....obvious.

gaelic_laoch3882d ago

And we are putting a lot of faith into SONY

TomahawkX3882d ago

I can't wait to play this game.

saber000053882d ago

I think Sony's PS4 will reach sales higher than the PS2. Looks cool.

nevin13882d ago

How much ram is available to devs?

xKugo3882d ago

This is the million dollar question right here. How much resource overhead does the PS4 have and how does that compare to the Xbox One. Just judging by how simplistic the UI is, I have hopes that's it's not to high but honestly, anything under 6 gigs is extremely disappointing.

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50°

5 Best Supergiant Games' Original Soundtracks

Yagmur Sevinc from NoobFeed writes - Isn’t it such a blessing that the studio that gave us such great games like Hades and Bastion has also given us incredible soundtrack albums too? If you like these games, you might want to look at the five best songs that the indie studio Supergiant Games has given us.

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150°

Nevi’s Favourite Video Game Soundtracks - Part 1

Nevada Dru, from Bits & Pieces, goes through some of his favourite video game soundtracks.

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Community1098d ago
Zeldafan641097d ago

Xenoblade Chronicles 1 and 2 have the best soundtracks ever

100°

Non-Horror Games That Were More Unsettling Than Most Horror Games

WTMG's Leo Faria: "The WayTooManyGames staff lists their favorite non-horror games that scared them more than actual horror games released over the years."

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