Having made its console debut in October 2011, you’d be forgiven for thinking that the PC version of Dark Souls has taken an excessively long time to arrive on store shelves. Many publishers delay their PC launches of multi-format titles by a couple of weeks in the days when piracy is widely known to be running rampant, but a delay of nearly is practically unheard of. However, Dark Souls: Prepare to Die Edition is a different kettle of fish altogether: this isn’t a simple case of the money men being in control, Dark Souls: Prepare to Die Edition is a wonderful example of listening to the fans and giving them what they want.
"Online features for the PC version of Dark Souls II: Scholar of the First Sin (DX11) have been reactivated.
Online features for the base version of #DarkSouls II for PC (DX9) will be made available at a later date.
Our thanks for your continued patience and support."
Dark Souls: Prepare to Die Edition saw the Souls series debut on PC 10 years ago today, alongside Xbox 360 and PlayStation 3 re-releases.
And it was garbage.
Luckily it was easily fixed by a modder who actually wanted a good product to be sold to people.
Dark Souls tweets: "PvP servers for Dark Souls 3, Dark Souls 2, and Dark Souls: Remastered have been temporarily deactivated to allow the team to investigate recent reports of an issue with online services.
Servers for Dark Souls: PtDE will join them shortly.
We apologize for this inconvenience."
Having played Dark Souls for several hundred hours on all three platforms, I can safely say, while the new content is EXCELLENT, the port as a whole is extremely disappointing.
However, From Software told us that would be the case when they begrudgingly gave in to fan request, so I can't really blame them.