When Killzone 2 released about 2 months ago, the online segment was considered one of best. Guerilla Games has finally released the first round of DLC, but will it meet the high quality that the original maps put forth?
Retailing for $5.99, the Steel & Titanium map pack features two new maps for players to duke out on. Vekta Cruiser puts players on an ISA cruiser; while Wasteland Bullet takes place on a freight train, where players have to continually dodge environmental obstacles. Wasteland Bullet does a good job of creating a very tense and hazardous environment; as players have to watch out for the enemy, while watching out for the deadly obstacles. Thankfully, when a player either doesn’t misses a jump, or gets hit by an object, a death will be added to the total count; however, no negative suicide points will be given.
Vekta Cruiser is an exact recreation of the ISA Cruiser found within the Single Player. There are two floors, with a huge circular pathway found within the center of the map, with long corridors stemming from multiple sides of it. The map is good for all game modes, as it offers some instances of tight, corridor shooting, while offering players the feeling of a wide open map.
On the other hand, Wasteland Bullet is modeled off of the Helghan Troop Train found within the Single Player. This is an interesting map, as players can jump between cars; offering a new whole gameplay element. If you miss or get hit by one of the many environmental obstacles, you are dead. Traversing the map is difficult, as the intense wind makes running a whole lot slower. This is somewhat annoying, because if you are the carrier trying to get back to the base, you’ll find the slowed-down running to be a real hassle.
The good thing about Wasteland Bullet is that it is hard to snipe. In fact, the terrain and environment in both maps make it hard for users to camp. Another thing is that players cannot use aerial support in either map; as Vekta Cruiser takes place indoors, and Wasteland Bullet is on a speeding train. This is nice as players won’t always have to worry about shooting down those annoying bots, and can concentrate on the ongoing battle.
While each map offers a fresh, new environment, there really isn’t much new that the DLC brings. No new gameplay modes, no new weapons, no new classes; nothing. Not to mention, two new maps for $6 is quite hefty; especially with no new gameplay features. However, for all the trophy hunters, you’ll find that the DLC brings 10 new, and easy, and by easy I mean EASY, trophies for players to get. Hardcore Killzone 2 fans will love all that this map pack has to offer, otherwise, don’t waste your money on this one.
PSychic Gamers' review for the hit 2009 first person shooter, Killzone 2.
So many things were removed from kz2 that were patched into it from kz3. It's a head scratcher.
Great game, it is a shame Black Ops has sold 4 times better than it on its exclusive platform in 4 times less the time, shocking, but true.
Lets blame it on the noobs right? Yeah, this game is noob-unfriendly. Thats the reason
KZ2 online > KZ3 online
KZ3 graphics > KZ2 graphics
KZ3 controls > KZ2 controls
KZ2 difficulty > KZ3
Anything else?
Playstionunlimited writes: " There is no denying Killzone 2 was THE definitive marque first person shooter when it first arrived on the PlayStation 3. With Graphics to-die-for and rock-solid game play mechanics, the game ultimately lived up to the infamous E3 2005 trailer, and further solidified that the PS3, is in fact, the graphical BEAST that it initially proclaimed itself to be.
Although this game is one that I thoroughly cherish , I couldn't help but to feel that even though Guerrilla took a giant leap from the earliest chapter, that they still did not (and please don't hate me for this :/ ) push the game as far as they can go.
Now, its been almost a year since the release of Killzone 2, and with the recent rumors buzzing around on web about Killzone 3 being released sometime between 2010 – 2011, I felt that it is only fitting to create our own Killzone 3 Wishlist."
My wishlist:
1) Co-op play
Whether it's incorporating singe player, having a whole different side story via Resistance 2, or giving us objective scenarios, Killzone NEEDS a co-op mode. K2 teased us with it, and now it's time to deliver it. They can make great use of the classes from competitive mode or reinvent it all together. Whatever the case, it seems that the competitive multiplayer modes always need a dance partner, and co-op play is just the answer
2) A more fleshed out, serious story
The atmosphere of Killzone 2 was often off-set by the annoying characters. What am I, playing Haze? Kill off Rico.
Better than that, give us a whole new squad to play with. Perhaps a team who aren't a bunch of high-school jock meatheads?
I don't mind comic relief, but Killzone 2's supporting characters were a joke. The bad guys were at least bad, but who the hell makes a mom joke when Radec is about to execute you?
I'm not asking for Team Ico to help us with the story, but can the juvenile characters. Hated them with a passion.
And am I the only one who thinks it would be great to play as/see the side from the Helghast?
THEY are the good guys who lost everything because their fellow species screwed them over. Sure their leader is a maniac, but I hate the ISA.
-Improve on Multiplayer
This is a given, but give us more modes. Killzone 2's multiplayer was unique and great, but pretty standard. 5 common modes, but at least they were intense and fun. Tinker with some new concepts, keep the same great map layouts, etc.
And for the love of God add a party room and tell us how long modes are in a game. I hate joining games where every mode is chosen to last 30 minutes. I mean come on, I dont want to play Capture and Hold for 30 freaking minutes and then go through the rest of the modes. Some people like that, hell I wouldn't mind if I planned ahead, but let me see more match specifications when someone hosts a game.
Match specifications must also be patched to K2 whenever GG gets back from their "break".
Anyways, K2 was pretty good, but now that they got the most important and time consuming parts down, they can work on spending more time and resources on giving us an even better game
It make me cry two times(maybe because I play kz1 and read the history on killzone.com)
I was more into it
but many of you jst for hating miss the great
experience, Rico is just bad as that's his job
you guys talk about history on games like you
know something stfu
what I agree is to make single player more deep
mode cutscenes longer cutscenes
-Jungle level
-Helgahst Campaign
-Rico as a boss
-Different bases to spawn from besides your home base but still keep spawn grenades
-bullet penetration
-more options against bots
Vehicales in MP would be a big undertaking though. It would imo change alot of the online gameplay feel as KZ2 MP is more intimate and more grounded in reality imo. It could be done and the way the author explains it sounds really exciting but it will end up being more like Warhawk than KZ. Offcouse there is no harm in including this plus the same MP as is right now. Having the option is never a bad thing.
For me personally i wan't
1. Offline split screen co-op.
2. I want class based segments similar to KZ1.
3. I want more varied gameplay segements. The mech and turret segement in KZ2 didn't really wow me that much. Perhaps because they were too short.
4. Following from #3 KZ3 will need more OMG! action set pices like Uncahrted 2.
5. Better story that fully leverage the amazing KZ universe story with different takes from different perspective.
6. Get rid of Rico and the god awful mucho crap.
RespawnAction writes: "Why are you watching this years Video Game Awards? Do you even find these awards credible? I personally feel the awards are a bit biased, and I see that as a big problem this year as well. Yes, the winners are picked by us, the gamers, but even then can you really take the awards seriously? I for one am only watching for the debuts, and here is why..."
I'm not watching this crap. I'll just catch all the trailers literally 5 minute after they air on TV right here on this website.
I watched the VGAs last year and OMG, it's SO terrible.
I watch it for the exclusive unannounced games they show and videos of upcoming game like halo reach and that's what I care about I dont really care who wins any awards. But the announcements are pretty awesome you gotta admit.
yeah i dont care about who wins.. i know itll be the crappy games that are more popular that win. not the BEST game. Ill watch for the new trailers and stuff
Actually you can use the sentry bots on the wasteland bullet, they only work on the lower levels though and in certain spots.
I disagree with the review though, i love the new maps - wouldn't rate them so low.
7.5 is a decent score.
The maps once you get used to them, are actually fun IMO. And it was totally worth the price of "free" that I got them for :)
Edit: You can use sentries on both levels. And you can also snipe on both levels, even though it's a little harder.
2 maps 3 dollars a piece. It's good, a bit different & I definatly appreciate the quick responce to keep the game fresh but I was really hoping for some new guns.
It's cheap but it could have been free.