*on a current game system..one that is on the market since almost 4 years.
It got a sequel..but for dumbass #reasons as a switch exclusive.
It never was a ps exclusive game.
4-5 hours of them will be cutscenes, another 2-3 hours will be walking and listening to senua.
It was not. The first game had a length of about 4-5 hours.
I bet the new game is similar long.
FF 16 successfully made me spend my money for something else. Just like how FF 14 and 15 were successful about that.
No.
Fully agreed. That and Splitscreen Modes for Racing games.
Well..you can play it completely offline at least ^^
What Namco is doing here totally sucks.
*current gen consoles
lol. are you and princeofanger the same person? :-)
Holy Shit. First submitting an article..after that writing the first comment about it and praising the game, after that replying to yourself, praising the game even more..and after that defending the game and coming up with other games when someone points out it will be more like an interactive movie.
Sorry, can't take you serious any longer.
Yes.
It isnt a xbox exclusive.
yeah. Their revenue is so big that they fired thousands of people last year.
Some Game devs avoided the xbox 20 years ago already.
Let me tell you about PS1 games that should get a remake actually.
Jumping Flash (As a VR game)
Ridge Racer 1-4 as Ridge Racers 3..just like the pretty perfect PSP RR1.-2 games but with even more content
Xenogears
Cardinal Sin which was full of nice ideas for its time but was plagued by technical limitations
Bushido Blade ^^ just like CS
Bust A Groove.
WWF Attitude. With the same roster, same voices,Only slightly update...
More than half of the 20 games listed in this list are not really rpg's. Seriously. Having Chrono Cross there as the header pic but games like Castlevania SOTN and Brave Fencer Musashi listed is cheap.
That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.