Teflon02

Member
CRank: 5Score: 98400

I'd imagine it would be like for example Honkai impact. They had a experience change for one of the story modes. When they updated the game. They give you the difference in what the percentage would have been. So if 1000000 would be equivalent to making 1.5 mill now. You got 500k extra experience on launching the title. I'd imagine it would just be a percentage conversion like that

790d ago 2 agree0 disagreeView comment

I'm pretty sure you're right. From what I said with the update everyone has been going on trying to say is about making the game a bigger grind. Their explanation literally is what I thought it was. It was about patching out an exploit that wasn't intentional and was a quick go. They were clearly in a rebranding stage. It's good to let them know it's a issue though. But people really fed the fanboy war with it. As things aren't all that bad and from what I said too. If...

790d ago 3 agree3 disagreeView comment

That's not how it works.
They limit the release character amount because they need to try keep things as best balanced as possible while managing characters. They have a pretty high character count for release compared to others. Like Street Fighter titles generally start with low rosters for the simple reason of better balancing and more attention going into them. While bigger rosters like Smash Ultimate, MvC2 etc aren't balanced at all lol

790d ago 0 agree0 disagreeView comment

Not too odd for them. Mm was almost this situation if I remember correctly. They went to Nintendo, MS and Sony about funding and publishing LittleBIGPlanet. Sony was on board and unless I remember wrong, it was only a few months after it dropped that Sony acquired them and that was their first title I think. I honestly don't remember it well. But I feel it was almost the same

793d ago 1 agree1 disagreeView comment

Likely means it's going to be implemented. That's not exactly abnormal tbh. Alot of titles have advertised things early. It does make sense with their black market or whatever it was. They likely didn't implement day 1 to figure what a proper resale or sellers value would be or to find a system that doesn't turn into PSO2 where people sell things at ridiculous prices lol

793d ago 3 agree22 disagreeView comment

Lol, let's be real. VF5 dropped like 2006, expecting them to add to the game 16 years later is beyond wishful thinking. Would be nice to hear a VF6 is finally coming though

794d ago 0 agree0 disagreeView comment

I really don't get why the texture work is so bad in the new stages. In one track it looks like there's not even textures on Cliffside etc. Lol

794d ago 2 agree2 disagreeView comment

If you want to learn something quick, open the tutorial lol

Game is 10 years old with a indepth tutorial. I'd agree if it wasn't a fighting game

795d ago 0 agree0 disagreeView comment

That Paris promenade or whatever and ninja stage I liked, as well as sky garden despite it feeling alot simpler than I remember. Tbh I don't think the rest were great and that new version of chocolate mountain ruins the stage. Having a similar lsyout isn't all that matters. It was the plain design and the feeling of driving down a long alley surrounded by mountains, now it just feels like a variation of Wario mines or whatever that one stage is called

795d ago 0 agree1 disagreeView comment

Midnight Club 3 is the best Street racing game imo. Also Midnight club was the real start of waypoint racing. It really pushed the open world race design to the next level, Where you could race on roofs etc. We need it back asap

797d ago 1 agree0 disagreeView comment

Deserved, game is amazing

797d ago 0 agree0 disagreeView comment

Did they not literally buff shields though?

797d ago 0 agree0 disagreeView comment

This is what I never get. Elden was praised for this stuff. But God forbid another game not hold your hand. Games nneeeeeedddddd to get back to this. It's fine if it wants to give you general areas and you can use custom waypoints. But I wanna have games where you need to pay attention, that's what made games like Ocarina of Time so great back in the day. It felt like a bigger adventure than games 40 times it's size because you had to explore and figure it out with basically riddl...

798d ago 0 agree0 disagreeView comment

Glad they're not destroying the score and saying it's a Zelda clone blah blah. Games need to be given a chance to battle. Glad this game looks great.

798d ago 2 agree1 disagreeView comment

This is a time where they probably should have used modern Laura's model. That model would fit the look and act better lol

798d ago 0 agree5 disagreeView comment

Uncharted is a bad example. As it's actually a pretty great deal. I never owned lost legacy. I paid less to upgrade and get both, than I would for the game itself. That's a non issue tbh

798d ago 6 agree2 disagreeView comment

Disappointment? Nah. Just nothing amazing. No one should have expected anything from this when they didn't even show anything until practically days before the release. Clearly there was nothing to show. It's basically just a way to play at 60fps on console and that's it

799d ago 4 agree0 disagreeView comment

I get stuck on like things while fighting and dodging which gets me hit or killed. But that really only happened in the starting part of the open map after the into. After passing the big fight area, going down to where it changes. From there onward I've had no issues like that

799d ago 1 agree0 disagreeView comment

They're great, but I don't think anything beats Ratchet hitting crystals and changing the world in literally a flash

799d ago 4 agree0 disagreeView comment

One of my favourite fighting games. Personally a 10 for me lol, but I respect the scores it's been getting. Honestly, anything that I can play and see more Chie in gets a bonus in ratings for me lol

799d ago 0 agree0 disagreeView comment