Yeah, the name threw me for a second until I started playing it.
Yeah, this is really well done.
I'm really enjoying it. Including the other island circuits is a really nice touch and having the chance to just roam the place can be a more inviting way to learn the tracks.
I'm not sure the patches are coming, to be honest.
I miss that spark, though. There was a confidence and absurdity that separated Saints Row from the other GTA wannabes.
In a weird way, this is a better Saints Row 1. More stuff to do, decent enough mechanically but very of that era.
Yep. Especially if they've still got some of the old layout like the Red Bull Ring.
Thanks for checking us out. The microtransactions stuff I can easily ignore but the way shooting has gone fundamentally makes me dislike playing it.
And if you don't fancy the new stuff, stick with the current one and just wait for someone to edit the new teams and players in.
I wouldn't say it's that masochistic. Most of your journeys don't have heavy traffic and you can always mess with density in the options. On top of that, the penalties are pretty lenient.
Cheers for checking this out. I definitely wasn't grabbed by the story. It felt like there was some misdirection for the sake of it. I wasn't too hot on Layers of Fear's story but at least I could follow it and carry on with the horror.
Thanks for checking this out. It's hard for me to say whether the budget was appropriate but they did give it time in early access. Time, money and talent are the key ingredients to making any game but you probably can't judge how much you need til development actually starts.
Probably best to wait for a price drop. I've not played Darkstalkers but I definitely felt like there was a Mortal Kombat influence. At least in how the characters look and move.
On the contrary, all media is a clone of something else. There are opportunistic albums, films, art. What matters is the execution.
Well, an 18 GB patch just dropped so hopefully that's going to resolve it.
They erm ... getting it as part of the border deal.
I am being honest. A review is a snapshot in time. A snapshot in time where I enjoyed the multiplayer and didn't see any problems worth mentioning. Opinions differ. Maybe I just got lucky?
We actually got the code late so we missed the initial launch period where the servers were completely arsed.
Oi. Leave Double Dragon out of this. Sorta. Kinda.
Yep. I almost wonder where the wheels came off in the porting process.