Ju

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I have a X900h and its not that bad. It had the VRR update for a while now. I have also troubles with my 3070 on that, tbh. So, you can't just blame Sony (and that is with or without my Denon 2.1HDMI 8k/120fps pass through which fully supports VRR). Sound just cuts out at 4K VRR mode on the 3070 @ 120fps. 60 works fine. So, that's the graphics driver, neither my receiver nor the TV. I guess 120Hz VRR on TVs not just on Sony TVs. Otherwise, I like that they updated all that. When thos...

750d ago 0 agree0 disagreeView comment

Those RT modes are mighty impressive. Say what you want. Name one RT game on PC which runs 60+ fps at 1440p+ on a Radeon card. Not saying the PS5 beats them all, but just shows what a developer can do with RDNA2 when they write a full custom RT core. Sure, it might not do all bells and whistles RT on the PS5, but just enough to really show what's possible.

750d ago 0 agree0 disagreeView comment

It sure "adds" more frames, if you want, if it constantly runs like 25-50% beyond 60fps. Those are real frames that are rendered (frametime drops significantly below 16ms). Without VRR those would be capped at 60 (for everything which isn't unlocked and can't reach 120). So, ya, if it hits 80fps, it renders 80 frames per second instead of just 60.

750d ago 1 agree1 disagreeView comment

The RT mode never ran at 120fps

750d ago 1 agree0 disagreeView comment

Because you couldn't use those until now. My internal drive filled up before I even started playing. No matter what people say, swapping to a HDD locks the PS5 for half an hour and COD takes up half the space of the internal drive. What's worse is that you need to leave another 100GB or so else you cant download anything. That internal drive is for someone who occasionally plays one or two games. That sure isn't me. So I would say with the last barrier removed, that is a god sent ...

975d ago 0 agree0 disagreeView comment

These rules are meaningless these days. The manufacturers figured out they can actually increase their margin by creating supply issues and can push demand and still keep the prices up. Scalpers are only a part of that equation. With markets that large, it looks like its easy to simply "create" supply issues.

None the last, I could finally drop my Sabrent 4TB (I bought like 6 months ago) into the PS5 (I just got a couple of days before) and I must say its awesome...

975d ago 1 agree0 disagreeView comment

Absolutely. Don't know how anyone can say the internal drive is good enough or shifting to the external drive takes forever. I have a 6TB external drive full with my PS4 library mostly. But I also bought a 4TB Sabrent Gen4 drive a while back I'm going to implant into the PS5. Good times.

977d ago 4 agree3 disagreeView comment

The headline could have been "F.I.S.T. delayed on PC because its complicated to implement". Quote:

"When is the game coming out on PC?

It hasn’t been decided because we need more time to adapt to the complicated PC hardware environment. We are still focusing on bringing the best experience to the PlayStation versions now."

But I guess this one sells better. And it wasn't even said that way quote:

988d ago 1 agree0 disagreeView comment

60Hz only

1027d ago 1 agree0 disagreeView comment

It also has twice the RAM, a better CPU and GPU architecture, probably more memory bandwidth, too. CPU has higher clocks but less real "cores". Still I'd think Zen 2 @ 2.4-3.5GHz with 8 threads runs circles around the PS4 cpu. If there would be native games which would be optimized to this thing, this would not be a debate. We'll see what Linux+Wine does to that performance; but lets hope if it sells in good numbers, developers will optimize for the device. It sure has the p...

1027d ago 0 agree0 disagreeView comment

I wouldn't see this so black and white. Control played fine, even at 30fps, surprisingly well, actually. The experience is the same, the distinguishing factor will be handheld vs. desktop/TV not necessarily the frame rate. I probably wouldn't want to play Doom at 30fps, though. And this sort of game will run @ 60fps just fine even on the Deck.

1027d ago 1 agree0 disagreeView comment

I still have an i7 4790 @ 3.6GHz with a 4GB WX4100 (2.4TFlops). That's probably faster than this but maybe comparable (the APU is probably better integrated possibly comparable - sure not 15W, but that's irrelevant for this test). I ran Control @ 1280x800, medium settings. It is playable, but reaches just over 30fps (doesn't drop below, though). Looks quite alright I'd say. Curious how this would look on a "compressed" 7" PPI display. I would put this over PS4 l...

1027d ago 0 agree1 disagreeView comment

I hope it'll sell well, SteamDeck (put my reservation in, maybe this time I can actually buy something). Anyway, this announcement could be huge for linux gaming; if other publishers follow. The games will run on SteamDeck anyway (through windows), but I'd hope this will enable the default (linux) version to just run on this device. With Stadia running Linux, and now this, this will be great; also, I guess SteamOS 3.0 will get a general release for any x86 platform (incl. desktop) so ...

1030d ago 0 agree0 disagreeView comment

only works below 50% frame rate and an even divider (but I I actually am curious, if for example, one can render 1:2 frames in 2x60Hz frames. I guess that would "wobble". Would be a fun experiment). One could prerender the next frame in the "20Hz delta" of the first frame and switch twice on the next. Just a thought.

1033d ago 0 agree0 disagreeView comment

I don't know. You guys can't be that old. C64 had vsync, Amiga did vsync (50 or 60fps, depending on PAL/NTSC). Those "old" machines heavily depended on vsync as a timer because there was no other precise timer you could sync to a screen. So, a lot actually got triggered using a vsync IRQ in those days and hence 60 (or 50) fps was the standard. Maybe some sprites were updated differently, or that was far before that time (mid 80s), but 30 was quite a step down from those mach...

1033d ago 0 agree0 disagreeView comment

Not sure if this is a valid argument. PC gaming is alive and kicking. I like the idea the SteamDeck brings to the table. I am curious what it will do for linux as a gaming platform, tbh. With Stadia (also linux based) and other (streaming?) platforms spreading to linux, this might have a big impact.

It will certainly have an impact on the Switch. Right now there is no mobile competition. But if I would have a choice, I'd rather take my steam games on the go, tbh. And h...

1034d ago 0 agree1 disagreeView comment

The article is from ... November 2020...

1040d ago 3 agree1 disagreeView comment

"They actually provide video comparisons" you mean their marketing department? How is this different then any other company promoting their solutions.

Sure, Nvidia's solution is most effective, I give them that. But it still produces ghosting - which you can't find in any of their presentations. Every solutions produces artifacts - mostly in motion, checkerboard can resolve to 100% native in still frames, and everything at 60fps+ is in fact splitting hair...

1058d ago 0 agree0 disagreeView comment

It's still hilarious that Sony said upscaling is there because bandwidth isn't enough some like 2 years before DLSS, yet somehow NVidia gets the credit for it. It doesn't matter what quality it has. Various techniques with various results have been used (best is sill Naughty Dogs temporal sampling of all). It's all about who says what and claims what I guess. DLSS is a driver feature and takes the work off the game developer but is limited to RTX (and btw isn't lossless,...

1058d ago 0 agree0 disagreeView comment

Same as Gears 5? Halo? Makes you sign into your Xbox (Live) account when you start it. At least FH4 gets proper DS4 (and DS5) support through Steam.

1194d ago 1 agree0 disagreeView comment