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40°

Do’s and Don’ts For Smash Bros Wii U and 3DS

Iran White writes:

The wait for Super Smash Bros Brawl was absolutely excruciating for the most dedicated fans of the series. Things look to be no different this time as gamers wait for the as yet unreleased Wii U version as promised by Satoru Iwata. Compare for example the yearly Call of Duty and Madden releases, or every other year releases such as Uncharted. It's already been 3 years, and development has perhaps now begun.

So, in the mean time, here are a few Do's and Don'ts for the next game as far as this dedicated and long time fan of the series is concerned.

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hdwarriors.com
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Community4513d ago
lionelglitchy4513d ago

do just wait for the game;don't write some crap to get hits for your site

bergoo4513d ago

Good Points.
I've thought about the Mii characters and i don't want them in there either.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
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Community708d ago
Tetsujin708d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin708d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum708d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa707d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
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Community834d ago
JSusie5834d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

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Community893d ago
893d ago
BrainSyphoned893d ago

Having to do a thing three times would make my list as #1

Jeriphro892d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned892d ago (Edited 892d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

892d ago
0hMyGandhi893d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro892d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola892d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck892d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel