Latest UKTi research shows consolidation and market expansion have changed the market.
Developmag.com has published the latest in their exclusive extracts from the Playing for Keeps report Games Investor Consulting has put together for UKTi and Tiga - with the latest research, a look at the commercial models for the games industry, revealing that the industry is being restructured as new deals are being done.
Topline details include the conclusion that, as publishers look to expand their portfolio and anticipate the apex of the current platform cycle, developers may not be able to meet demand, as consolidation, rising development costs and a growing, fractured marketplace has its effect.
"Three days filled with specialist lectures delivered by almost 200 speakers, three thematic summits, and over 2600 guests from almost every corner of the world - the capital of Małopolska became the capital of the games industry for a few days.
Organized by the Krakow Technology Park, the Digital Dragons Conference once again showed that Poland is attracting more and more attention from the world's biggest industry tycoons for a reason." - Digital Dragons.
Atari has acquired Intellivision. The company announced today that it had acquired its long-time rival, ending one of the original console rivalries, dating back to the 1970s.
Wow.... two of my earliest gaming platforms. All they need is Coleco to round things out.
This is like Nintendo buying SEGA.
Good piece of history here.
edit: I wanted to read it but the cookies pop up is stopping me.
This was just before my time. I do remember my mom's friend having one all dusty in her apartment back in the day.
[R.I.P.} Ms. Irene
People forget that console wars are part of the history of this industry. The console wars were started by competitive companies all the way back then and continued through Sega vs Nintendo, Jaguar/3DO/NeonGeo, and PlayStation vs Nintendo and Xbox.
These companies are across oceans and competing for the same business. These companies created the console wars, not crazy fanboys.
I had both. Snafu on Intellivision was addicting as hell. Also had Colecovision which had Time Pilot. Combat was probably my favorite Atari game and both Atari and Intellivision had similar games like Pitfall and Jungle Hunt. It’s been so long I don’t really remember which game I liked bettter out of those but I did play my Intellivision a bit more than Atari though I’m not sure why besides Snafu. That was 40+ years ago damn I’m old lol
Many players find it easier to express themselves while playing games. Yet, over half of the surveyed gamers still play to relieve stress.
I wonder what place made this study, and it's Fandom, no wonder half of the people said that, I find it hilarious that Fandom of all places did manage to pull more than 50% for the argument of playing games for self expression
I actually just play to relax/have fun, get immersed in another world for a while and enjoy the story/characters, who the hell plays to "express themselves"? I can understand how that applies to say Minecraft, where you're actually making things, but I don't think you can apply this to most games.
It´s yours, D R Fz, didn´t see it until my version was on pending!
Publishers should start focusing on producing fewer but higher quality games. The likes of EA have tremendous resources, but in their haste to release the same titles each year many of the games fail to reach their full potential, scoring in the 6/7/8 range. Compare this with Nintendo who show you can be highly profitable while investing in longer development time to produce top notch games like Mario and Smash Bros.
I hope publishers see the value in offering paid-for patches instead of forcing the consumer to re-buy the game. Shelf life of games would improve considerably and good games would not go unnoticed amongst the swarm of re-releases.
Developers don't have the time to make the best out of a game when they have under a year to come up with the next version.