In honor of the thriving competitive gaming world at Major League Gaming and beyond, the editors at MLG wish to honor and chronicle the history of competitive gaming. During the coming months, MLG will profile the greatest competitive titles to ever see release. Each week MLG will spotlight one title, whose influence and community shaped the behemoth that gamers today know as competitive gaming. For many MLG players, their introduction into the world of first-person-shooters came thanks to Goldeneye: 007. Fittingly, MLG begins their tribute list with this undeniable classic.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
So many great memories.
From the first time you killed someone with the sniper rifle on the dam.
To camping at the body armour in the library.
And eveyone arguing over who got to be OddJob in multiplayer because he was small and hard to hit.
Then there was the damn proximity mines!
=)
I played the heck out of that game.
I still think that the original Perfect Dark was an improvement in every way, but Goldeneye still has its charms.
Grenade Launchers in the temple? That was insanity at its finest. Bouncing frags off 3 different walls to fall on a helpless friends melon. Good times, good times.
If they released this as an XBLA multiplayer over live, I might collapse from the orgasm in my brain.