Approvals 8/3 ▼
News Bot (5) - 6156d ago Cancel
DiLeCtioN (1) - 6156d ago Cancel
TriggerHappy (1) - 6156d ago Cancel
Rowland (1) - 6156d ago Cancel
60°

A Board's Tale: An Interview with Neversoft

Eight skateboarding games in as many years, across three generations of consoles. Will Neversoft-creator and maintainer of the Tony Hawk Series-ever stop?

Annually-updated franchises are frowned upon as much as relied upon, both golden calf and black sheep. That mix of familiarity and evolution is a powerful one, for gamers as much as game-makers, selling incoming consoles and propping up departing ones. Many modern, big-hitting franchises have managed to ride the past decade, but few manage to sustain a steadfast annual frequency without burning out or needing a fallow year or two to refuel both consumer enthusiasm and developer fertility. And Neversoft – the studio behind the Tony Hawk series, the persisting alpha male of the combo-sports genre – is still going at it, through PS1 to PS2 to PS3, from Xbox to 360; while there may have been trembles and creaks along the way, there's been no significant stumble, no wipeout.

After launching its figurehead skating title, Tony Hawk's Pro Skater, in 1999 and maintaining a metronomic release schedule ever since (see page 69 for 2007's instalment, Tony Hawk's Proving Ground), the studio is showing no visible signs of exhaustion, regardless of how its less forgiving fans may sometimes feel. Just how does Neversoft manage? Continual staff turnover? Overlapping development teams? Iron-rod management and caffeine drips?

Sitting down in the company's cavernous LA studio, the answer begins to emerge before the question has even been posed: Neversoft feels close-knit, upfront and as laid back as it can get away with. Five of the studio's most senior faces casually gather throughout the interview in the building's demo room, with little formality or fuss – president Joel Jewett, director of development Scott Pease, art director Chris Ward and co-project developers for the latest Ton y Hawk title, Brian Bright and Chad Findley.

Read Full Story >>
next-gen.biz
Create Report !X

Add Report

Reports

MK_Red6156d ago

Neversoft should really stop working one endless sequels of Guitar Hero and Tony Hawk games and try more new things like GUN (Not a great game but still a new IP and take on the genre).

90°

Personalized Spatial Audio Coming to Cyberpunk 2077 with Immerse Gamepack

Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.

Read Full Story >>
everyonegaming.com
Create Report !X

Add Report

Reports

✔ Fixed
Bad Editing
embed the video
Emilio_Estevez1d 15h ago WhoDisagree(0)Agree(0)
+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community1d 11h ago
Changed: embed code
TheBuljinator1d 13h ago
70°

The RTS Genre Is Now A Thing Of The Past; Here's Why

The RTS genre has been on a downward spiral for a long time now and the reason why is a bit more complicated than you might think.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1d 11h ago
50°

Movie Tie-In Games And How They Were All The Rage Back In The Day

Movie tie-in games were all the rage during the '90s and at their peak in the 2000s. Today, there are barely any around.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1d 12h ago