At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK. Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load. This could expand developers' scope to include even more complex physical phenomena and mechanisms in games.
Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.
The RTS genre has been on a downward spiral for a long time now and the reason why is a bit more complicated than you might think.
Movie tie-in games were all the rage during the '90s and at their peak in the 2000s. Today, there are barely any around.
EVERYTHING!
PS3 for Best console this gen.
PS3, the greatest console this generation, delivering exclusives, many features, and great customer satisfaction.
The tools available to PS3 devs are really opening up now and it's only going to be getting better.
Everybody scoffed at the Cell Broadband Engine early on because of it's high learning curve, but now we are starting to see the fruits from it's complexity.
it reminds me of physical effects of LBP.