GamesRadar+: "Stellar Blade is more ambitious and varied than expected, but also about as clunky as expected, resulting in a stilted action RPG with a level of jank that you just have to accept. Meet it on its terms, and either tune out or embrace the odd sexual veneer, and it's a solid 20 to 30 hours of fun."
Another week, another Famitsu chart, as Stellar Blade manages to keep the top spot for a second week, crossing over 80,000 units sold.
Stellar Blade for PlayStation 5 was the highest selling title last week, moving an additional 13,033 retail copies. It was followed by Mario Kart 8 Deluxe for Switch, which moved an additional 9,652 units.
I love how Ring Fit Adventure pops it's head back in the top 10 telling us that people ate too much during golden week!
Hardware Sales (followed by lifetime sales)
Switch OLED Model – 35,575 (7,231,271)
PlayStation 5 – 18,166 (4,827,074)
Switch Lite – 7,604 (5,841,449)
Switch – 3,885 (19,790,275)
Xbox Series X – 3,466 (274,587)
PlayStation 5 Digital Edition – 3,352 (770,755)
Xbox Series S – 982 (311,834)
PlayStation 4 – 80 (7,925,861)
Edge Magazine's latest issue is out now and they have shared reviews on some of the recent games including Stellar Blade.
Anyone else playing Stellar Blade and made it to the Great Desert?
I felt the story barely had us do anything here but there are a lot of side quests taking us back and the framerate is kind of all over the place. Curious if anyone else is noticing the same?
It's the only blemish so far in what's surprisingly become my current GOTY.
Stellar Blade a 6? That score is blasphemy. Score should be a 9, no lower than an 8. It's GOTY.
I honestly found the demo to be a little too parry focused without much alternatives. Having to do multiple parries is kinda just exhausting and not fun for me.
Odd sexual veneer???
Maybe the writer is the odd one.
"One moment the camera treats her as an unserious sex object for players to gawk at, and in the next the story presents her as a serious character whose entire arc revolves around her own sense of agency."
I know I have now aged out of this games target audience, but this is one of my biggest gripes with games of this nature. If you are trying to strike a serious tone, then don't make a virtual sex doll. Dead or Alive Beach Volleyball leaned into the goofy/overtly sexualized aspects of the game. Forcing that into a serious medium is just clunky at best