80°

Doom and Star Wars Devs Creating Their Own Studios Proves That Indie Is The Way Forward

Saif from eXputer: "The creations of indie AAA studios like emptyvessel and Giant Skull suggest a move towards more small-scale AAA studios."

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Community78d ago
DefenderOfDoom278d ago

The last 2 years I have been mostly playing 90s style FPS campaigns like QUAKE 1 and 2 remasters ,Warhammer Boltgun , Prodeus, Dusk and Star Wars Dark Forces remaster. The triple A FPS studios have not offered hardly any dedicated single player FPS campaigns lately.

Yui_Suzumiya77d ago

These "boomer shooters" have been my main thing as well. Here's some suggestions.

Amid Evil
Cultic
Dusk
Evil West
Forgive Me Father
Ghostrunner
Hedon Bloodrite
Ion Fury
The Last Exterminator
Phantom Fury
Postal: Brain Damaged
Project Warlock
Prodeus
Robocop: Rogue City
Selaco
Severed Steel
Slayers X: Terminal Aftermath
Supplice
Trepang2
Turbo Overkill
Warhammer 40,000: Boltgun
Wrath: Aeon of Ruin

78d ago
jznrpg78d ago (Edited 78d ago )

Creating a studio and actually releasing a quality game are 2 different things. Wait and see if they actually succeed before saying this is the way forward

ikarodemon78d ago

Be AAA and Indie is impossible is a nonsense, this show the mental level journalists has these Days reframing words to their insane ideas. I can understand that there are people who don't know what "Indie industry" means but journalists have no excuse.

40°

Develop:Brighton’s Indie Showcase competition returns this year, and here are the ten finalists

We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.

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40°

Sonic Alchemy: Crafting the Musical Universe of Remedy Games

Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles. From the haunting melodies of the Alan Wake series to the surreal atmospheres of Control and Quantum Break, explore the fusion of music and narrative that defines Alanko's immersive soundscapes.

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50°

Slitterhead Interview: The Creator of Silent Hill Explains Their New Horror Game - Exclusive

In an exlusive new interview with IGN, Silent Hill creator Keiichiro Toyama, director Junya Okura and producer Kazunobu Sato answered all of our questions about Slitterhead, the new horror game from Bokeh Game Studio.

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