Saif from eXputer: "The creations of indie AAA studios like emptyvessel and Giant Skull suggest a move towards more small-scale AAA studios."
We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.
Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles. From the haunting melodies of the Alan Wake series to the surreal atmospheres of Control and Quantum Break, explore the fusion of music and narrative that defines Alanko's immersive soundscapes.
In an exlusive new interview with IGN, Silent Hill creator Keiichiro Toyama, director Junya Okura and producer Kazunobu Sato answered all of our questions about Slitterhead, the new horror game from Bokeh Game Studio.
The last 2 years I have been mostly playing 90s style FPS campaigns like QUAKE 1 and 2 remasters ,Warhammer Boltgun , Prodeus, Dusk and Star Wars Dark Forces remaster. The triple A FPS studios have not offered hardly any dedicated single player FPS campaigns lately.
Creating a studio and actually releasing a quality game are 2 different things. Wait and see if they actually succeed before saying this is the way forward
Be AAA and Indie is impossible is a nonsense, this show the mental level journalists has these Days reframing words to their insane ideas. I can understand that there are people who don't know what "Indie industry" means but journalists have no excuse.