JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
TSA writes: "It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style."
"The London-based (the UK) indie games developer Spiderling Studios are today very delighted and proud to announce that they have just released the "Splintered Sea" DLC for their sandbox builder "Besiege" (the said DLC is available right now for PC via Steam)." - Jonas Ek, TGG.
The fight to liberate Varylia 5 rages on in Helldivers 2, but this new Major Order is at risk of failure following a recent brutal defeat.
At what point does this start to become spam?
Do we need an article on every major order or randomized event in the game?
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
Wish they finished the War for Cybertron/Fall of Cybertron trilogy.