Final Fantasy 16’s score doesn’t just make for riveting, dramatic listening. It’s a storytelling tool in its own right, that composer Masayoshi Soken uses to enhance the action role-playing game (RPG) by deploying recurring musical patterns and themes to embolden the title's already rich narrative structure. Soaring boss battle tracks like Titan Lost and Away are now seared into my brain, their memorable and distinctive sounds easily among some of the best the games industry has ever produced.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.