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FF 16 soundtrack stands above other games by combining modern storytelling and classical techniques

Final Fantasy 16’s score doesn’t just make for riveting, dramatic listening. It’s a storytelling tool in its own right, that composer Masayoshi Soken uses to enhance the action role-playing game (RPG) by deploying recurring musical patterns and themes to embolden the title's already rich narrative structure. Soaring boss battle tracks like Titan Lost and Away are now seared into my brain, their memorable and distinctive sounds easily among some of the best the games industry has ever produced.

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techradar.com
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Nostalgia 64 Creator Tells Us About The Worlds The Game Features

Super Mario 64 and Diddy Kong Racing are just the beginning.

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dualshockers.com
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Fallout 2 Dev Says There Were Plans For Deathclaw Power Armour

TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."

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thegamer.com
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How iRacing Turned An Indie Early Access Title Into ExoCross

DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing