DigitalFoundry : Like Valve's Proton compatibility layer for Steam Deck, Apple has made the Game Porting Toolkit to let Windows games run on macOS - so we tested it.
CD Projekt has concluded support work on Cyberpunk 2077, as the studio has turned focus towards the next Witcher and several other projects.
I really have to get back into it, didn’t even get half way through, have the dlc and everything too.
Ahmed from eXputer: "Gotham Knights is considered a critical failure by Batman fans, but I think it's pretty good without comparing it with the Arkham games."
When it came to gamepass I thought it couldn't be as bad as people said it was. I was wrong cause it's terrible and feels very generic. Maybe it needed more development time and no live service crap.
It’s an average game and no matter how we spin it it would have still been an average game. Publishers chasing live service most fault but if it happens with natural growth it could happen. Look at helldivers 2 and than look at suicide squad. You have Harry Potter game generating 1 billion but WB still want to chase live service and they want future games from their studios to focus on GAAS
Cyberpunk 2077 has come a long way from being one of the worst games on the planet to being one of the best ones.
I shelved it after a few hours in game at launch, glad I didn't refund it. One of the few games I've actually completed in the last year, and after finishing the campaigns I wanted to just jump back in from the start. They pulled a No Mans Sky and finished one of the best FPS in the last few years.
Probably not.
If Apple wants to be a major player in gaming, they could do it in an instant. Release an Apple TV with an M2 Pro chip, that includes an Apple-designed controller, and have a solid lineup of titles running natively.
But Apple won't do that and gamers wouldn't respond to it if they did. The App Store rules would prohibit mods and Apple would never allow Steam downloads on tvOS. It's nice seeing Apple's efforts here, but their gaming pushes come off as half-efforts they do to fill a bullet point on a feature list.
Apple Arcade is a good example of that. Games are not allowed to have microtransactions while in the service and most if not all have controller support. You can play the games on iPhone, iPad, or Apple TV. Sounds great and seems like Apple cares, until you realize that this is the one feature/service Apple offers that they don't have their own solution for - the controller. Apple is not a company that relies on others, they believe in synergy of their hardware combined with their software, but here we are using any random controller on Bluetooth with no Apple-made standard.
Apple's entire lineup is built around Creativity and Productivity first and fun second.
It's in their DNA.
Not sure if they'll change that.
It's a capability, feature and selling point to new consumers, NOT a revolution. DF, serious waste of time of pissing in the wind. You may as well have done some Cider testing on an ancient version of OSX (also a "revolution").
Anyone using a mac with any serious hardware in it is not gaming on it and honestly, don't care. They're working, not gaming.
Focus is quality and sales, not quality or optimized for the hardware. It will open up a whole slew of dumpster fire-level titles just like the good old universal binary days of ios. Yum Yum
Back in 2018, Apple compared the iPad Pro to the Xbox One S. That means that any M1 Mac and better should run games better than a last gen console, probably better than Steam Deck, and definitely better than a Nintendo Switch. But I would want to see a game by game benchmark before investing in games for Mac.