You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
Grand Theft Auto V was released over 9 years ago, but the player base is largely intact due to regular updates to the Online Multiplayer. The game had some technical issues at launch, most notably a CPU utilization issue, but most recent chips shouldn’t have any issues running it.
Subscribers of the Extra and Premium tiers of PS Plus will lose access to a total of 12 games during the month of June, 2024.
indivisible was pretty neat. Cute artstyle, fun throwback to older RPGs, shame its leaving but it is on sale often
I'm not surprised by GTA V removal, Rockstar never allows this game to stay long on a subscription service.
They usually allow 4 to 6 months.
I fail to see how the loss of an almost 11 year old game that released across 3 generations is in any way a problem.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Having to do a thing three times would make my list as #1
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel