Everyone wants extra performance from their PC hardware, right? And that's where technologies like AMD's FidelityFX Super Resolution (FSR), Nvidia's DLSS and Intel's upcoming XeSS are all about - essentially allowing the GPU to render at a lower resolution, then either upscaling or reconstructing to the native output of the display. In a sense, this is new territory for PC, where native resolution rendering was for a long time considered the only way forward. However, in console land, 'smart upscaling' isn't new, really coming to the fore with the launch of PS4 Pro in 2016.
Amaar writes: "We've written up everything you should expect to see at this year's Summer Game Fest, IGN Live and Xbox Showcase."
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Nice to see Digital Foundry finally showing PS4 Pro's checkerboarding some respect as more than simply half resolution and in truth the first truly successful smart reconstruction technique predating DLSS.
good for the future of gaming
Loved how the engineer took Richard to school