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260°

God Of War 3 Director Stig Asmussen Explains How He Almost Accidentally Named Kratos After Himself

While visiting Respawn to learn about Star Wars Jedi: Fallen Order, Game Informer took some time to chat with Stig Asmussen about his time with God of War.

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Community1801d ago
IamTylerDurden11802d ago

I have little interest in deserters, unless of course they come back and make a Game of Gen like the recent GoW. Dr Marks, Stig, Adam Boyes are all dead to me. I kid.

CaptainIronbat1801d ago

So Hironobu Sakaguchi too and Amy Henning perhaps? Bit harsh dont you think?

1801d ago
TheColbertinator1801d ago

Deserters?

He is a developer and seeks new opportunities for himself wherever they might be. Nothing wrong with that.

Additionally Stig stepped out but as we can all see after both him and Jaffe left, the God of War franchise is in good hands.

Melankolis1801d ago

Fortunately, only a few companies are affected by a person or two left (even the important ones).
- Sony Santa Monica, David Jaffe & Stig Asmussen left.
- Naughty Dog, Amy Hennig left.
- Sony, Phil Harrison left.
The companies still okay though.

UltraNova1801d ago (Edited 1801d ago )

And yet all studios made far far better games after they left... coincidence?

No single person is so important that the general direction and focus of the studio can be derailed as long as they have one.

hulk_bash19871801d ago

One of the biggest reasons I have faith that Fallen Order is gonna be is is in large part because Stig is involved. GOW3 is one of the best action games to come out of the PS3 generation.

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Blank1801d ago

This was an interesting backstory of how the names came about for the game and Kratos. Although the fact marketing can effect artistic choices irks me a bit which I assume is the norm. It makes me wonder what other artistic changes were changed in other game franchises this was a good light article.

Sirk7x1801d ago

Almost anything you've ever enjoyed as far as entertainment has had higher-ups with their hands in it. Some of the best ideas that people have ever had, that they poured their hearts into, someone told them it wasn't marketable and crushed it. Money money.

AK911801d ago

It's weird for me at this point as a fan of the GOW series I can't imagine any other name for Kratos other than well Kratos also they were really planning to call the series Dark Odyssey? That would have been so lame.

TopherMan1801d ago

Says "Sophisticated_Chap" . lol

Knightofelemia1801d ago

Glad they went with Kratos the name suits him and he looks like a Kratos. Stig sounds more like some biker name used in Sons of Anarchy.

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160°

Konami didn't recover after ditching Kojima, but this Metal Gear revival is its best shot

With Kojima gone, a lot is riding on Konami's revival of Metal Gear.

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Community21h ago
Jingsing23h ago(Edited 23h ago)

Not really, Konami is basically in name only and like so many other Japanese studios that have come and gone they are just going to be an IP troll and milk that cow until it is dry. Also one of the advertised features is playing the game from a different camera view while everything else remains the same will just result in making the game easier like what happened with Twin Snakes.

Cacabunga19h ago(Edited 19h ago)

If this turns out good and gamers support it we will get the other ones.. i really hope we get MGS original in zanzibar, Peace Walker and Portable Ops remakes after this one.. they are related with naked snake

Portable Ops was sooooooo good and underrated

gold_drake16h ago(Edited 16h ago)

Konami might not be super active in the videogame business anymore, or less, but they still make a ton of money with their collections and pachinko machines.

and their castlevania series on netflix is really successful also.

just_looken14h ago

@jinsing

Your dislikes shows this sites situation

Konami has been doing all of that for years now like there contra games or mgs ports

mgs survive anyone

isarai23h ago

When are people going to learn that all Konami is doing with these games Is licensing them out? They are not trying to revive their game development Branch and they are not the ones developing this. It is studios that came to them and asked to use the license to make a game and they have been doing this pretty much since MGSV

jeromeface20h ago

Remaking all his work reaks of desperation. The only reason they are getting away with it is everyones deep love for the series. If delta is successful (which as of right now it should be), they'll be sure to remake all of them.

Redgrave19h ago

Big shoes to fill, and compared to SH2 - this is as much a 1:1 remake as you can get. You can still see the PS2 bones in the movements and how the cutscenes have the same angles. If anything, I'd have preferred the reverse.... with SH2 being closer to a 1:1 remake but prettier, and have MGS3 have a little more freedom.

Ideally, MGS3 with a MGSV skin in terms of gameplay and freedom of approach. This is more like a high budget remaster than a remake. Having recently replayed the Bluepoint remaster, this is going to be like that same experience but even prettier.

But, as with both MGS3 and SH2, nearly impossible shoes to fill if not outright so. Damned if you do, damned if you don't. Such is the legacy of these GOAT titles.

Inverno18h ago

It's a one to one remake, using the same voice recordings too. Not a reimagining, no new content thus far announced, just a straight remake of a game that already exists, but now with prettier graphics. There's no revival, they proved they can't make anything related to MG after Survival. They'll just remake all the games and people will eat it up.

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60°

Develop:Brighton’s Indie Showcase competition returns this year, and here are the ten finalists

We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.

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40°

Sonic Alchemy: Crafting the Musical Universe of Remedy Games

Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles. From the haunting melodies of the Alan Wake series to the surreal atmospheres of Control and Quantum Break, explore the fusion of music and narrative that defines Alanko's immersive soundscapes.

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Community1d 2h ago