Sony's flashy new PS4 Pro is a great piece of hardware, especially for the price.
Yet despite some worry and speculation about it replacing base models, we were promised that PS4 games will still run fine on the base model. The Last Guardian and Final Fantasy XV have proven otherwise.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
This sounds like a very interesting mobile gaming PC. ZOTAC returns to COMPUTEX 2024 to showcase its biggest push yet into brand-new product categories from Handheld Gaming.
An official PlayStation VR2 adapter for PC made by Sony is being certified. It won't be long before the VR headset is officially compatible.
one step closer to unlocking the headsets full power.
I'm extremely underwhelmed with how Sony has treated it's psvr2 customers seriously Nintendo treated it's Wii U owners of which the sales were probably equal in the headsets 2bd year v the consoles far better.
This is the least they could do
so now Sony is going to sell me an adapter I have to buy so I can use the headset on my PC? Gee, how generous of you :P
While it's great that I will be able to use this headset instead of my Index or Q3 for PC only VR titles, it's still a sad realization that Sony is sorta waiving the white flag here. Here's hoping they at least make some of their PSVR2 exclusive content available on PC as well now.
It's most likely just going to be a usb c to usb 3 adapter. Even for modern era a lot of new cases and motherboards don't have a usb c ports.
The budget but still fairly fairly high end pc I recently helped my friend build. He went with a b550 motherboard. Didn't have a usb c port or a on board socket to connect a pc case with a front panel usb c. Had to get a cheap pcie usb c.
Could be the case, although those games aren't unplayable on non-Pro models
Those two games were built with ps4 in mind, not the other way around so any issues with performance would have happened whether the pro existed or not. The difference is the pro has more power to be able to deal with those performance issues when it runs in 1080p. Let's not forget that the 4k version of tlg has been seeing some problems too so it's not just the Base model.
I can't see why OGPS4 owners can't get there own system patches like the pro is getting, make the option available to play at lower res with higher more stable fps
Nope. These games are pushing as much as they can. This is not a new issue and in fact the games are running as mixed as last gen.
But the "gaming" media has to find every negative possible and make mountains out of mole hills.
nothing new here.
I mean, 3 years in and we have had less games actually run at a rock solid frame rate on all systems... but now it is news.
Added: I mean, was the halo mcc bad because of the Scorpio? No, but look at how big of mess that collection was.
Both the last guardian and FF15 were in development for well over 5 years. They're not going to wake up one day to 'screw' people over, why would they screw 95% of the PS4 population... very dumb. It's just the case that both games were destined to not prioritize frame rate in the first place, and seeing the PS4 Pro handle the issue better simply band-aids over the issue.