280°

Addicted to Too Human: Gaming Crack & Rabbit Holes (XboxOZ360)

The author takes a detailed look at the depth of Too Human's RPG and loot systems, comparing them favourably to PC staples such as Diablo & World of Warcraft along with more recent console titles such as Mass Effect and Oblivion.

But he also has some things to say about those who've been less than friendly towards the title:

"It's an incredibly sad day in this industry when people who call themselves gamers decide to attack a game simply for being different and outside the box of mainstream conventions. I may have been a cynic of this title in the past but I've never advocated nor endorsed the disgraceful behaviour of many anonymous gamers who have openly wished for this or any other game's failure.

Any gamer who genuinely wishes developers to continue to innovate, push the medium and invent new IP should be wishing this game all the best, whether they personally like Too Human or not. Otherwise we may well find a day with an uninspired industry producing one homogeneous product simply because some people's misguided wishes came true."

Continued after the jump...

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xboxoz360gamer.com
Chandresh Patel5747d ago

No,that's not why people attacked the game:They attacked it(At least,those who own Xboxs),they attacked it because it truly is a love it or hate it experience.They hated it.Nothing wrong with someone not liking a game,people have different tastes and opinions.

My experience with Too Human:Not good.I won't go on forums screaming Too Human 'sucks',seeing as how the game doesn't 'suck'.It's just not a very high quality game imo.

Superfragilistic5747d ago (Edited 5747d ago )

I know what you're getting at.

But I think he's talking more about haters with no specific cause... Particularly when he says "gamers who have openly wished for this or any other game's failure"

And I agree with his sentiments, but call me crazy but I swear he paraphrased a discussion I was havin with some others in another Too Human article a couple of days back! Sneaky bugger. lol

Chandresh Patel5747d ago

It's only their blind fanboyism that's doing all the talking,they need to actually play the games before labeling them 'failures'.

And even labeling the games as 'failures',is just a personal opinion.One mans 'gold' is another mans trash...

Superfragilistic5747d ago (Edited 5747d ago )

Bubbles for that last post Patel. I couldn't agree more. :)

EDIT: @facepalm. Yeah I think the Molyneux-effect is pretty apt, although for me Too Human has only been on my serious interest radar since all the GAF stuff, so my perception of hype may be much lowers than others who've been waiting for years. :)

facepalm5747d ago (Edited 5747d ago )

Hmmm.... That quote that posted reminded me of another game that was released this year that was "different and outside of the box" in terms of gameplay...

::cough Alone in the Dark cough::

But just like Chandresh Patel said it's either you "Hate" the controls or you "Love" it. I personally didn't enjoy my time with the "Too Human" demo, but I'm pretty sure that there are people out there who love it as much as I hate it.

But the main reason for me criticizing this game goes beyond just the controls. For the hype that this game is getting in these past years, and past history of the "Too Human" franchise, I expected a game that would be more polished and epic... (And then there's the voice acting, which is "meh" in my opinion.)

The game is not "bad", but it's suffering from the "Molyneux-effect". Hyped but did not live up to it.

^-^ I guess the hype machine made me become more jaded.

@Superfragilistic: Totally agree... Some people have kept an eye on this project since the good ole' PS1 days... ::looks in the mirror:: And to see where it's at right now it's pretty disappointing. But it's good to know that people still love the game despite it's flaws and are not effected by the "Molyneux-effect" as much as the people who do remember the showing at E3 1999...

Most "true" gamers don't want any game to fail, but we do want to voice our opinions and point out flaws, so that the developers can fix them in their next game.

StephanieBBB5747d ago (Edited 5747d ago )

People either hate it or love it (as you said). But those who love it are kinda making an crusade against those who dosn't like it saying "we'll you haven't played it enough" or "you can't rate it like any other game". Guess what, I've played the demo, but as I've seen here saying what you think about Too human on this site will get you banned so ill keep my opinion to myself.

xm15e2s5747d ago (Edited 5747d ago )

We can't forget that there are a lot of very bitter PS3 owners who take comfort in seeing Xbox 360 exclusives fail. It is my belief that these people jumped on the "Too Human sucks" bandwagon that was first launched by (equally) bitter journalists.

It is a nasty combination (bitter fanboys and journalists with an agenda) but in the end I think Too Human's Mighty Hammer of Awesomeness will crush them all. lol

GarandShooter5747d ago

'I’ve never advocated nor endorsed the disgraceful behaviour of many anonymous gamers who have openly wished for this or any other game’s failure.'

Now if we can see the logic in this sentiment why can't we apply the same logic to the consoles themselves?

'We can't forget that there are a lot of very bitter PS3 owners who take comfort in seeing Xbox 360 exclusives fail.'

Kind of reminds you of the attitude 360 owners held towards Haze, doesn't it?

sumfood4u5747d ago

RPG consist of indebt storys, mutli quest, an magic spells! this reminds me more of Star Wars over Everquest! Most RPG stand out with dynamic story an gameplay, not just graphics, examples are try playing PSone Suikoden 2, Breath of Fire 3, an GC/N64 Zelda OOT, an experience a world of Uber RPG!

+ Show (6) more repliesLast reply 5747d ago
rhood0225747d ago (Edited 5747d ago )

I think the reason I hated the Too Human demo is because of what it tries to combine.

First, I haaaate World of Warcraft and dungeon-crawling grinders in general. But for a game like that, collecting better gear and spending those XP is a necessity to continue the story and pushing deeper into the world.

With Too Human, I just don't see the significance of this loot grabbing and grinding because it bears no significance in the outcome or playability of the game. Unless adding a status changing piece of gear or power effects the story in anyway your basically collecting for the sake of collecting.

Even Dennis states that the game is only longer if you try to collect all the different loot. That just seems like busy work to me.

Superfragilistic5747d ago (Edited 5747d ago )

Yeah but in this article/preview he talks about the loot affecting what he calls the "physicality" of gameplay, as in different loot means your control over the character is different. I remember IGN writing something along those lines to.

But it would make a lot more sense if there was PvP. Maybe that's what'll be in DLC or a sequel?

EDIT: They do scale. Both in class, level, variety and power. Apparently that was why 4 player co-op was too hectic for higher difficulties where almost every enemy was a level 50! lol

rhood0225747d ago

Yeah, and I get what he's saying. But for me, I could care less about playing the game x number of times to find a piece of armor that boosts my speed or strength when the enemies probably wouldn't scale to these changes, like they would in WOW.

I can't say for sure on this, however, but it doesn't seem like it would be possible to scale enemies given the significant amount of loot the devs are boasting. I would assume patches but you never know.

I also wouldn't a sword or gun that shoots fire or poisons or whatever for the same reason.

Superfragilistic5747d ago (Edited 5747d ago )

Or maybe it's just someone impersonating Dyack? lol

nice_cuppa5747d ago ShowReplies(4)
Silogon5747d ago

Man they're trying everything in the book to sell this game and it's just not working. Waht next, giving it away in yardsales and then counting those as retail? Please, Too Human sucks monkey F*CK and that is all there is to it.

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120°

Virtuos Working On A Multiplatform UE5 Remake, Rumored To Be The Elder Scrolls IV: Oblivion

Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.

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nintendopal.com
BlackIceJoe21d ago

If this is true, I hope it leads to Morrowind getting remade next.

-Foxtrot21d ago

I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6

TheColbertinator21d ago

Well said. Exactly my thoughts too.

Tedakin21d ago

Unreal Engine isn't efficient for open world games, so I question the reliability of this story.

isarai21d ago

Yeah, 1st thing that came to my mind too, although i CAN see it being likely for ease if use, but it's not going to run very well if so

Tacoboto21d ago (Edited 21d ago )

I'd wonder if it would just be exploiting Unreal for graphics but the underlying engine/logic is still the original framework.

Like how we had the graphical remakes of Halo Anniversary, Tomb Raider I-III, and Demon's Souls.

Could also end up a disaster like the GTA Trilogy

mkis00720d ago

I have heard that too but even if it's modified isnt arkham knight UE?

Fragslayer20d ago

"remake will run both an Unreal Engine 5 project and the old Oblivion project. For instance, new graphics are rendered in the Unreal Engine 5 project, but most of the gameplay and physics are still done on the original Oblivion engine"

So with this logic it'll run just fine using UE5 tool sets on top of Gamebryo's engine or maybe even Creation Engine, who knows.

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kaos8921d ago

Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.

Fragslayer20d ago

Yeah it could use some tuning for sure hence the need for a Remake not a Remaster. I'm surprised it's even a conversation within them group which makes me skeptical it's Oblivion. I wouldn't say they shouldn't level up at all though maybe just a leave them a couple levels behind to appease the masses.

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110°

Ranking Every Elder Scrolls Game From Worst to Best

Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.

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culturedvultures.com
babadivad104d ago

If they have Skyrim number one, list has lost all credibility.

80°

Great Games for Avid Readers

GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."

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gamefreaks365.com