120°

Microtransactions: How They Started

Microtransactions have been around since the advent of gaming itself, but the mechanic has evolved a lot to reach its present-day stage.

LordoftheCritics365d ago

Let me re-introduce you to the scum of our industry.

Activision Blizzard
EA
Bethesda (you started it you son of a...)

SullysCigar365d ago

Thanks, Bethesda! How fitting that you jumped into bed with the company that brought to us 'paying to play with friends', despite already paying the internet service providers. Awesome contributions, now standardised across this wonderful industry.

meanmallard365d ago

The rise of "DLC" started when Microsoft wanted to maximize profits by charging for online and allowing companies to sell crap like horse armor on the console space.

If it wasn't for Microsoft, Nintendo and Sony wouldn't be charging for online play and neither Sony nor Nintendo was putting any kind of "DLC" in their games until market pressure forced it upon them.

So thanks Microsoft from the beginning you have made console gaming worse.

blackblades365d ago

IDK I think eventually they would've done it regardless but yeah MS started a lot of crap and smeared all around.

meanmallard364d ago (Edited 364d ago )

I believe that if it wasn't for Microsoft console and PC would have had a much more divergent path like they had up to that point.

Switch is basically the first generation on Nintendo to embrace DLC, and the PS3 barely had a store early on and it was pressure from outside that forced them to have those things. And paid online didn't even start till PS4 at which point it was just about having the revenue stream that Microsoft was getting, and even then it was much more relaxed than on xbox where you even had to pay to play f2p games and PS+ gave you free games (including day 1 games), while xbox didn't offer any games at the time.

-Foxtrot365d ago

Horse Armour - "Ahh don't worry it's just silly armour, don't like it don't buy it, you've got nothing to worry about"

Loot Boxes - "Ahh don't worry, if you don't like them you don't have to buy them, you've got nothing to worry about"

Microtransactions - "Ahh don't worry it's just an optional thing, don't like it don't buy it, you've got nothing to worry about"

GaaS Games - "Ahh don't worry, clearly the game isn't for you, don't like it don't buy it, there's other games out there you've got nothing to worry about"

And everytime it gets worse the same people will say

"How did this happen, we should have done something"

ModsDoBetter365d ago

Online passes too…those were an annoying few years trying to stop the second hand market.

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80°

Overwatch 2 ditches another PvE game mode

Blizzard Entertainment has recently announced the discontinuation of the Hero Mastery Gauntlet mode in Overwatch 2.

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LG_Fox_Brazil2d ago

They will probably focus 100% on the pvp because if Marvel Rivals steals their spot it will be very hard to recover it

jeromeface18h ago

Marvels IP roster is much more interesting than overwatch's... and I'm willing to bet a better developer than actvision/blizzard. If Rivals has a PvE mode its over.

70°

Resident Evil 4 Remake Sales Now at Over 7M, SF6 at 3.3M, Dragon's Dogma 2 Climbs to 2.6M

Capcom has announced that Resident Evil 4 remake sales are now at over 7 million units, Street Fighter 6 is at 3.3 million and more.

200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B20d ago

Yup..this is 100% the sad truth

z2g19d ago (Edited 19d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast19d ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow19d ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance19d ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh19d ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 19d ago
S2Killinit18d ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai20d ago

I mean except for the amount of content you're paying for.

Hugodastrevas19d ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot19d ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas19d ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6919d ago (Edited 19d ago )

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername19d ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix7618d ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim19d ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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