SuperPhillip Central writes, "We've mentioned a lot of levels that we deem the greatest in video game history, but we also like talking about those levels that irritate us to no end. It's been since March 2012 since our first segment, and now your long wait for Bad Levels in Gaming History - Volume Two is over. The worldwide nightmare is over! Speaking of nightmares, this segment talks about those levels that have poor design, are frustrating as hell or simply just aren't fun. Today we have a wide variety of games, from Halo to Mario, and Grand Theft Auto to Sonic the Hedgehog. Get ready to get stressed out remembering these design atrocities!"
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
A new set of screenshots were shared, showcasing the latest version of an RTX Remix Mod for GTA: San Andreas.
Cultured Vultures: Put on your freshest dungarees and chow down on the ripest mushroom as we reel off the best Mario games ever made to celebrate Mar10 Day.
My top 3 are Mario 3, Mario World and Mario 64. Mario Odyssey is also excellent, and I enjoyed Sunshine but didn't care for the Galaxy series.
"Supply Lines - Grand Theft Auto: San Andreas"
I spent thousands of dollars in years of therapy to forget that level, and you got to bring it up again. It took me like over 9,000 tries.
The whole of Dead Island Riptide.
The Hades portion of the original God of War was f-ing terrible.
For me my most favorite and most hated level was the amusement park in all gillied up in MW. The first 90% was some of the best action cod ever made in the SP. Then you got to the end and had to fend off grenade spamming enemies. On veteran mode this was a bitch! I ended up laying prone in a ticket booth and spammed the return grenade button for 10 minutes. It was ridiculous.
Tail Concerto on PS1, the last level. Hundreds of times falling off the platforms inside the final boss.