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Mikael Kasurinen
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Mikael Kasurinen
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Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake & Control in Larger Franchises
19d
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News
wccftech.com
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Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake & Control in Larger Franchises
19d
ago
News
wccftech.com
490°
102
Remedy Calls Alan Wake/Quantum Break's Linear Gameplay Lost Opportunities,Talks Multiplayer Approach
2693d
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Remedy: Perfecting That 30-Second Loop as Halo Did Doesn't Cut It Anymore, There Have to Be Layers
1836d
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230°
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PS5 And Xbox Scarlett’s SSD Inclusion Is “Fantastic” – Remedy Entertainment
1776d
ago
Interview
gamingbolt.com
320°
35
Remedy: With Quantum Break We Tried to Go Mainstream, With Control We Wanted to Get Weird Again
1875d
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wccftech.com
160°
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Control Will Be 15-20 Hours Long, Says Remedy
1773d
ago
Interview
gamingbolt.com
170°
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Remedy: Control Won't Have Any Fetch Quests; It Will Deliver the 'Telekinetic Master' Power Fantasy
2048d
ago
News
wccftech.com
130°
13
Quantum Break Interview: “It’s The Most Ambitious Game We’ve Worked On”
3013d
ago
Interview
gamespot.com
130°
2
Project 7: Mikael Kasurinen shares some details on the new Remedy game
2691d
ago
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gametransfers.com
140°
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Control Has More Aggressive, Involving Gameplay than Quantum Break – Remedy
1775d
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Remedy thought of Xbox One exclusive Quantum Break as a game first and foremost
3009d
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polygon.com
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People of the Year 2019: Remedy Entertainment
1622d
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gamesindustry.biz
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2126d
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dualshockers.com
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1876d
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gamesindustry.biz
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Control Wouldn’t Translate Well To Virtual Reality – Remedy
1772d
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gamingbolt.com
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Control Interview: Narrative Designer and Director Talk Exploration, Narrative, Hand-Holding & More
1796d
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twinfinite.net
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Control E3 2018 Interview With Remedy's Mikael Kasurinen: Metroidvania, SCP Influences, SP Only
2151d
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wccftech.com
60°
94 Rapid-Fire Questions About Control
1894d
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gameinformer.com
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Prison Architect developer parts ways with Paradox Interactive
40m
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gamersocialclub.ca
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