Manor Lords is a seductive spin on the city builder that may not defy conventions but has the makings of a genre-heavyweight.
Ron from NoobFeed writes - Manor Lords' difficulty spikes and its micromanagement might be a common complaint, but that's the nature of real-time strategy games. But these aren't an issue when this genre has the most demanding player base. To satisfy the RTS veterans, Manor Lords still requires a substantial amount of content during its final launch. Otherwise, after 30–50 hours of play, you would forget about the game.
Unfortunately it seems like this was a professional pump and dump project. Since its massive release there’s been nothing. All the excessive “I’m a good guy” development talk has also gone silent.
Developer Slavic Magic and publisher Hooded Horse announce that their city building sim Manor Lords has sold over two million copies since launch.
Still waiting for its first patch which is worrying. I know it’s been a single man developer but there’s really no excuse for no updates being released since launch. I’ve been part of many single developer releases that are updated daily, sometimes hourly. This’s hasn’t had a single one yet….
If you want to talk about Manor Lords mods on the game's official Discord, you'd better be prepared to incur the wrath of the moderators.
Really looking forward to this. Haven’t been excited for a game in a long time and something about this game just got me excited to play it for some reason. Hope it’s good, little worried that it’s a single developer though.