NoobFeed editor Jay Claassen writes - Tales of Kenzera: ZAU is set up to be a release that’ll put a certain Ubisoft release to shame while bringing a lot of much-needed spice of life to the gaming scene. Between the winding world and the duality themes in this adventure, there’s so much to see and experience, and having an equally great story to go with it will make it a must-play for 2024.
VGChartz's Lee Mehr: "Reminiscent of The Last Case of Benedict Fox, Tales of Kenzera: ZAU feels like 2024's definitive example of mismanaging Metroidvania 101 tenets. And it's a shame to be that harsh when its inspiration feels like a wonderful antidote to the soulless company (EA) backing it and the commercialized entity (TGA) which first advertised it. Through an impassioned sense of grief, Abubakar Salim wanted to craft a story that authentically tries to wrestle with those same feelings. That's a great achievement of the medium as a potential creative outlet. Unfortunately, though, it's saddled to a haphazardly-designed game that falls short of sustaining that enthusiasm and squaring up against its contemporaries."
Antony writes: "We talk with composer Nainita Desai on how she poured grief and acceptance into Tales of Kenzera: ZAU's stirring soundtrack."
"Tales of Kenzera: Zau is a light Metroidvania that would bring a tear to a glass eye - a personal and moving tale in a stunning game world."
- Stuart Cullen, TechStomper