In terms of game software sales, Final Fantasy VII Rebirth ranks first with 310,596 copies, followed by Princess Peach Showtime! was in second place with 104,820 units, and Rise of the Ronin was in third place with 84,785 units.
In addition, Dragon's Dogma 2 and Unicorn Overlord also made it into the ranking, making the top 5 monthly software titles all new titles for the first time in 2 years and 5 months.
Dragon's Dogma 2, Capcom's latest JRPG, has reached a new sales milestone, rolling over 3 million copies in a span of two months.
Hands fown my game of the generation so far, definitely has some flaws and buggy quests, but damn is it good, and surprisingly flexible in how it allows creativity and different approaches to resolve quests and reacts accordingly.
I just picked this up for PS5. I'm going to hold off playing as long as I can though, in case they decide to add a new performance mode. I don't want to play this at 30 fps unless I absolutely have no other choice (PC isn't a choice for me). I have a dozen other games in my backlog so I'm good.
Really tried to like the first one, started it like 5 times, but it didn't click with me.
I'll try the sequel someday, but I'll wait for a good (like 50%) discount.
Knew the game had long legs. It had some disappointing issues like performance, dumb microtracsanctions at the beginning. There is a DLC coming. Wonder what that will add to the game.
A former Square Enix executive has shed light on sales expectations and budget realities of the Final Fantasy series.
Yea, I love how so many on here did simple math like 3mill x $70 = they made a profit.
When that’s not even close to how this works.
They take the years spent and equate the ROI to the sum % of stock prices during the years of development to do a baseline ROI and then you have the 30% taken out of every sale on a platform EXCEPT for Steam, which is 12%.
Nobody factors in the cost for production of physical media, the cost of advertising, marketing, and the loss from discounts/used game sales and they wonder why selling 3 mill for FF16 isn’t profitable. Or they don’t understand amortization and how games are supposed to generate profit over a long period of time.
Instead, they say Square makes unreasonable expectations for a game to sell when it’s the reality of the cost of AAA development and ROI. I wish I could go back and reply to comments where people jumped down my throat telling me FF16 and FF7 Rebirth were financially successful and I had no idea what I’m talking about.
This honestly does not bode well for the final part of the FF7 series. It often makes me wonder why they ever bothered to remake it at all if this is the thanks they get for making one of the greatest RPGs to exist. All that hooting and hollering at conventions for nothing.
They should have released a PC version too. And no not EGS but Steam and maybe someday GOG
Embark on an epic adventure in Unicorn Overlord, a medieval fantasy game filled with stunning visuals and captivating character design.
Rare to see more PS5 than Switch games in the top 5.
Oh me oh my FF7 Rebirth is selling 🙈😂
Glad to see a very worthy game is selling well. Congratulations FF7 Rebirth.
What’s the total I want to know? Like it could be slow sales for that month. I’m hoping it’s total is better than FF16.
Rise of the Ronin, Rebirth and Unicorn Overlord are all fantastic games that I would recommend to anyone one.
Don't listen to the BS about Ronin it's fantastic.