Bobby from GL: "Final Fantasy is an icon in gaming history, but there's a downwards trend we've seen in sales figures in some of the most recent entries. We take a closer look at what's really going on."
The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the trilogy to offer players "even more freedom".
Well its not an action game.
Even Elden Ring added jumping as an evolution of the combat system since Dark Souls did not feature jumping.
I want jumping as much as the next action game fan but this isnt that type of game.
i didnt say i wanted it.
i said "i wonder".
and part 3 could literally be anything they want it to be.
I love the game so far but please don’t make the final part a mini game fest
Everytime I get to a new part in Rebirth it’s “mini game time”
Hope ya don't mind me asking since it seems like you've played it, did it feel like a decent step up from the last game or was it more like the best from the last but more polished?
It makes Remake feel like a demo.
9.5/10 imo. And I think the “mini games” did a great job of adding variety to the gameplay. Purely optional as well.
Here's my thoughts
I think it's a big step up from the first instalment, I'm enjoying it way more.
I thought keeping it just in Midgar was silly, it felt dragged out and it didn't have much variation in terms of the scenery.
However with Rebirth, as soon as you get out of Kalm you have a big world to explore and it's great to just wander round and explore.
Now that I'm half way in though, despite still liking what I'm playing, the gameplay loop is now starting to slow down on me. I've got to a new region and I'm like "Yaaay...need to go and find those towers again, oh look another special beast marker, is that a bird I see in the distance? Better follow it to another Mako Crystal"
It's like....you know how Peter Jackson was only supposed to have two Hobbit films then Warner Bros wanted a third film so he stretched the second film out as much as he could so he could keep stuff for the third film making a trilogy? Yeah it feels like that, so these mini games are a part of that overall gameplay loop to keep us going and stretch the game out overall so they have something for the third and final game.
I personally think you could have had the first instalment get you out of Midgar and through to Grasslands / Junon and the second game finishes things off.
If your referring to ff16, rebirth was 1000 times better. It also felt like an rpg. It wasn't as dumbed down as 16 either.
I had a weird cycle of love/hate for all the mini games as I played through. At first I really hated the seeming need to check all these boxes while exploring the grasslands. I didn't enjoy the Gilgamesh quest initially, and thought Queen's blood was fine but didn't want to commit to it. The side quests didn't really grab me either.
Then for some reason everything in Junon region changed my mind and I did pretty much everything. I liked most of the side quests, I actually liked playing fort condor (didn't care for it in the intergrade dlc). And my interest for completing these quests stayed pretty much through to Cosmo Canyon.
Then they added that horrible Lifestream memory/battle mini game and I started getting so burnt out of it all. I just wanted to do the story. I didn't do any side quests in neibleheim and beyond except for the summon. I abandoned Gilgamesh.
So what I'm saying is I would like the third part to go back to the focused progression from remake. Keep the mini games to the gold saucer. Start the game snowboarding if you want, but from there keep the story rolling.
That's funny you say that because I did everything in the Grasslands but once in Junon I started to slow down a little until Corel where by the end I was burnt out. I'm still currently going but I'm just doing what I can while things keep getting thrown at me.
I would have preferred half of these mini game side fillers / collectibles for some really beefy side quests that really adds onto the world of FFVII.
Sounds like they hadn't really figured out what they wanted to do with Remake and this one is more of what they thought of doing which is probably why they're dragging it out to make a trilogy. Disappointed to hear it has towers cause man do i hate towers lol. It's been a while since I've played the first and it'll be a while longer to play the sequel, but it sounds like I'll enjoy it. 7 really impressed me especially after being disappointed with 15, felt like Square finally realized that FF was THEIR big franchise again.
How many hours are you into it at this point?
My friend got like 20-30 in and pretty much quit because of its mini game era. He loved and basically binged through Gran Blue compared to Rebirth
I'm half way through at the moment roughly. Still have a bit to go.
It's hard because if I see thing on the map to complete I feel compelled to do them despite being burned out from it all.
As long as it comes out on PS5 to have the entire series on one platform, do whatever you want
The combat is my favorite thing about Rebirth. Would be really cool if they can improve it even more.
I hope after FF7 Square will either give a new FF game the remake treatment. Or give some of their older titles a remake treatment like Chrono Trigger, Chrono Cross, even Xenogears.
I'd rather just a remaster/port to modern systems, if any game deserved the remake treatment, it would be Xenogears, but I don't trust SE to do it, especially if Takahashi isn't on board to flesh out that second disc.
I'm sure SE can pull it off without him , SE has pretty good writers and have been putting out bangers for a while now plus they probably have inside material and perfect works to reference from to expand the story .
Would just need someone to champion the project .
Saw this the other day pop up on my suggested https://www.youtube.com/wat... . It's a nice form of reference to how I'd like a remake to look like ,
Sounds like I will watch cutscenes again and have some others do the gameplay work for me
I haven't watched this yet but what I hope they give us is an adjustable difficulty let us set x2/x4 health for monsters, let us mix and match any team combination with or without Cloud. randomize monsters, randomize materia, randomize the team combinations each battle, etc etc. I just want settings to give us the option to play in a varied number of challenging ways. The "hard" and "dynamic" difficulties in this game has been a joke so far. If they won't do it, I hope some god-like modder gives it to us once on PC.
The one thing I would change about the game is make the mini game stuff optional. Some of them are fun but I didn’t like them being tied to the story progression myself. I’m sure some people liked it but I did not. Overall a really good polished game
final part? we all know that the final part will be the complete edition and they sold you a game 4 time, taa daa!!!
A former Square Enix executive has shed light on sales expectations and budget realities of the Final Fantasy series.
Yea, I love how so many on here did simple math like 3mill x $70 = they made a profit.
When that’s not even close to how this works.
They take the years spent and equate the ROI to the sum % of stock prices during the years of development to do a baseline ROI and then you have the 30% taken out of every sale on a platform EXCEPT for Steam, which is 12%.
Nobody factors in the cost for production of physical media, the cost of advertising, marketing, and the loss from discounts/used game sales and they wonder why selling 3 mill for FF16 isn’t profitable. Or they don’t understand amortization and how games are supposed to generate profit over a long period of time.
Instead, they say Square makes unreasonable expectations for a game to sell when it’s the reality of the cost of AAA development and ROI. I wish I could go back and reply to comments where people jumped down my throat telling me FF16 and FF7 Rebirth were financially successful and I had no idea what I’m talking about.
3mil is not a flop. 3X70 means 210 million. That still made some profit because gaming industry does have a high profit market/product.
Its just that this was not able to cover their fiscal year and disasters like Forsepoken.
Also 16 wasnt even a JRPG let alone an RPG let alone a Final Fantasy game.
You are wrong about steam only taking 12%
Steam takes 30%
The Unreal store takes 12%
Dang it, that’s what I meant. EGS only does 12% which is why exclusive deals for them are better for the devs in terms of getting more on a sale.
So with the 30% taken out of a $70 the pub/dev gets $49. Less for discounted sales and none for used game sales.
I thought Epic takes 15% but reduces it to 12% if you use Unreal. Also again, 30% is the industry standard. No one talks junk about Nintendo, Sony, and Microsoft taking 30% oh but big bad Valve and Steam. Oh no, they take 30%. Boooooo. Also, Epic exclusive third party games have been proven to not make a profit for companies. Just do some research and you can find articles about mostly indies saying Epic exclusivity was not worth it. Not all, but some. Supergiant Games is one of the few positive stories about Epic exclusivity cuz they use that exclusivity as a beta to help improve their games (Hades) and then release it on Steam where there is a bigger install base. Remedy Entertainment confirmed that they didn't turn a profit from going Epic exclusive. Square was not happy about the sales numbers for Kingdom Hearts, Final Fantasy 7 Remake and Strangers of Paradise when they were timed exclusives. Which is one of the reasons they're finally releasing the Kingdom Hearts games on Steam.
The problem is you assume it is simple math for FF16 and Rebirth. You don't know how much money Sony paid for exclusivity or if they reduced the 30% cut as well.
Both those games definitely made money and still have PC versions to be released.
How can you say that when you don’t know?
Here just for context, Spider-Man 2 was $300 mill. In order to break even, that is no profit, they needed to sell 7 mill copies. That’s at full price, btw. So, we’re not saying 7 mill copies that could be $20 each or at a discount.
FF16 Selling 3 mill was probably a good sign in the beginning until sales stopped hard. You know what Square did then?
Something pretty drastic that plummeted their net profits by 65% and operating income by 78% and put them in the red. They paid the dev cost themselves. The reason was sales halted so badly that doing this would make every game sell at a profit moving forward and looks better to investors.
So, just to recap a highly expensive AAA game like Spider-Man 2 at $300 mill budget has to sell over 7 mill to make a profit and even more so for ROI. FF16 did 3 mill and sales slumped so badly they paid off the dev cost instead of allowing for amortization.
FF7 Rebirth was estimated at 2.5 mill and slowing down…
So, yea, those sales don’t even cover the dev cost. How are you coming to the conclusion that they sold well enough?
I love how yearly profits drops are blamed on the PS exclusives that sell well enough to be best selling games of the month and of the year and not the multiple other multiplatform games that bombed. Like Valkyrie alysium, diofield, etc...
Also assuming Rebirth or 16 had the same budget as Spider man 2 is beyond idiotic considering Japanese game development is way cheaper than in the US and Sony has to pay Marvel licensing costs.
I am coming to the conclusion that the games sold well because Square said they sold well.
16 sold to expectations at launch but dropped more than expected but still expected to hit 18 month goal. Rebirth sold under expectations but still not bad. Those are their words.
I’m not saying it cost 300 mill to make I was using that as an example. Say it was $100 mill and then another $100 mill for marketing and events…
Get where I’m going with this? It’s not like a game suddenly ramps up to another 3 mill units sold at full price a year later. Games are much like movies in the way that launch day sales and those few weeks are where the most sales happen and then it slows down big time.
As for your assumption, I don’t know how to break this easily to you, but they told investors it failed to perform and again paid off the dev cost instead of waiting for amortization. I’m not trying to insult your intelligence, but do you know how amortization works in terms of sales and expenses?
Also, can you link me where they said FF7 Rebirth sold “not bad?”
Here is where square enix president says Rebirth sales aren't necessarily bad.
https://www.reddit.com/r/FF...
They told investors FF16 will reach the 18 month goal in the link above and amortization of the costs of FFXVI meant future sales a profitable according to the analyst in the link below
https://www.tweaktown.com/n...
"Rather than follow the trends, Square Enix has instead chosen to pay off FFXVI's costs outright, which means that all future subsequent game sales will be profitable."
Yea that’s the drastic move I was mentioning that out then in the red. They paid off the entire dev cost for FF16 so that any game moving forward is technically profit… lets be real, you put your company in the hole like that those copies while, technically profit by definition, isn’t recouping things. He believes that can make the 18 month goal, which I don’t know what that means… are they talking sales of the game or the point in time that the game should be at in terms of profit?
Foamstars lost 95% of its playerbase as a free-to-play game. Are you telling me the amount of microtransactions it sold werent “necessarily bad?”
It sounds kind of like PR talk. I mean, if you’re promoting or discussing a product you tend to go politician when speaking. Y’know, like when the Xbox President gets asked questions and words them in ways not to reflect negativity… or in her case completely shift the discussion.
The reality of the situation is these games didn’t sell and are actually selling worse with each entry. It’s not just with Square, but this is hitting the industry as a whole.
A lot of Games just aren’t selling and the cost to develop is too much. My other point was to show you can’t say game sold 1 mill x $70 = profit made and dev cost covered when there’s so much more to it than simple math like that.
ff16 has been worked on since 2015, that was preproduction so I'm not sure if we know when full production began, but that is a long time for a studio to be working on anything.
So I'm not sure if I believe it has made profit (already)
More than likely FFXVI cost 100 million or more to make, then giving 30% of the sales to Sony means they made a very small profit if it only sold 3 million copies.
@shinoff2183. There's a possibility Sony didn't pay S-E anything as far as exclusivity. Maybe S-E thought that FFXVI would be better off being exclusive on PS5 instead of putting it on XB as well because FF sales are not really all that great on XB. No one knows how business was handled between Sony & S-E of the exclusivity of FFXVI but the 2 companies.
Crimson
When you do exclusive deals platform holders can decide to take less than 30%. Most games make the most money in initial 12-18 weeks (most not all) because that’s when game is selling for MSRP
And square enix does stupid things to make less money on yearly basis they release complete and utter failures like Forsaken
Can you show me where you found the info that platform holders take less than 30%? You’d think if you paid for it to be exclusive to your platform you’d want to get as much money out of the deal as you can.
And yea… I mean Forspoken definitely put them in the hole and they dissolved that entire studio. But look at FF7 Rebirth, what could easily be considered the best game they’ve done in ages, it’s selling even worse than 16. If it sold “good enough” you wouldn’t see them cease all exclusivity and aggressively pursue multi platform releases.
crimson
first of al that deal is very different. SE didn't want to remake FF7 because of the cost so sony helped them with actual development costs upfront. without sony there would be no FF7 remake. Just like without sony there wouldn't be silent hill 2 or MGS3 remake
You're absolutely right. You're the only one figured that out. Congratulations 👏 👏 👏
Awww cmon man. I’m trying to just have a discussion on this because I’m legit curious on how this all works. Like toss the ol’ pig skin back and forth with me, here.
I'm not trying to brag, but when this all went down and I linked articles stating otherwise I got dogpiled by fanboys.
Seriously, let’s flip the script and actually have some civil discourse here instead of going straight for the throat punches.
I'm all for that but you know other people have factored all that in. Ivan Drago that game... if it dies... it dies
You forgot to mention Sony paid handsomely for these to be exclusive also. It's not like Sony just asked and square did it. Sony paid
I did mention it in the comments. I have to do my best not to drop novels on here trying to be as articulate as possible.
What was the total Sony paid? Because if it’s as “handsome” as you say it is why is Square pulling away hard from exclusivity?
The physical media barely costs anything to make, I know because I make blu-rays for a living. You can buy them by the disc for way less than a dollar per disc. Case and all, I dont spend more than $1.50, and I'm not even buying them in the bulk numbers Square is.
Right but then you have to factor in how much do distributors take for selling the physical media. So, how many discs gets manufactured at $1.50, how much are the physical distributors taking? So keep in mind platform holders also take a percentage of physical media and then the actual stores/distributors take a percentage. People wonder why there’s a larger push for digital only… well, that’s a pretty big reason.
The point though is all this gets factored in. How much do the devs/publishers take from a physical media sale?
Square has always had astronomically high profit expectations. I saw a report where they expected to make anywhere from 400 - 500 million last fiscal year and they only made half of that (a little over 200 mill). They expect to make hundreds of millions of dollars and tens of millions of sales on a single game and when it doesn't meet their high expectations, they consider it a failure. Yes, gaming is their biggest money maker, but they do have other avenues of revenue. I believe they have owned a manga publishing company and a figurine making company for decades now.
The 3 million plus selling, 87 metacritic game is definitely the problem and not the mediocre bombs like diofield, harvestella or Valkyrie alysium...
Its 3 million shipped(including digital) which was the first sales announcement. Its been 10 months and there has been no sales update. Game fell off like a cliff.
That whole shotgun approach of mediocre games really did back fire on them.
Hard disagree here. It’s not a terrible game. Not being YOUR cup of tea is different. Some people don’t like Tetris, and that doesn’t mean it’s a terrible game.
Yeah...and more than "some" people want to play a Tetris if the product is named Tetris.
If a game is called Tetris 16 but it plays more like Lumines or Collumns its not what "some" people wanted.
You get what I mean.
@Terry
It’s expected that every FF will be different though. I do agree that the combat itself was lacking compared to previous entries. But it’s not a bad game at all. It’s not even a bad final fantasy either.
It barely felt like an rpg though. That turns of alot of people. Far as 7 tmremake trilogy they made a dumb decision with 3 parts, rebirth may have suffered from alot of other jrpgs coming out at the time where as far as rpgs or jrpgs ff16 had no competition. Also not sure how true it is or was but I read that the ff7 remake double pack wasn't being counted as a sale
I just don't get excited for FF games anymore, I've been disappointed with the franchise for a long time now.
This honestly does not bode well for the final part of the FF7 series. It often makes me wonder why they ever bothered to remake it at all if this is the thanks they get for making one of the greatest RPGs to exist. All that hooting and hollering at conventions for nothing.
I'm sorry I keep seeing this but what exactly is the concern for Part 3? Aren't they already announced that they are already working on it?
Lionsgard I don't think they will cut anything tbh. It's still gonna get a pc release. Possibly Xbox if it's still around to.
I was alright with it but they may have turned some people off the last 10 years with ff. Unless their remakes I won't be buying a new ff game.
No, but if it weren't 3 parts it would have been 100% cut content and been a worst off product in the long run. So far, Remake and Rebirth have been phenomenal.
They should have released a PC version too. And no not EGS but Steam and maybe someday GOG
thats good and all, but we dont lknow how much sony invested for exclusivity. if that 100 mil. that was used here is cut in half or even to 60. the outcome is quite different.
im sure this is part Square having ridiciously high expectations
3mil first week is good…. It’s the fact that that’s basically the only figure we have…. Which is normally a bad sign.
Unless someone can link me to more… it’s safe to assume this game didn’t perform well for Square.
Final Fantasy VII Rebirth continues to chart among NPD best sellers, while Helldivers 2 stays above COD: MW3 in Year-to-Date sales revenue.
Just checking-in to say I'm not part of "you all". Don't know who keeps buying that slop.
Yeah COD is more of a causal game, loads of people who aren't necessarily huge day one gamers buy it as their friends buy it and even if I haven't bought one in years, it is a game that's much more fun with groups of friends.
Good to see ff7 performing 🏆
HD2 smashing records! I hope it motivates other studios to bring on some decent similar games.
Also miss some good FPS
Two comments saying the sane thing. Mines down voted more lol
truth is we don't need more hd2 games
I really meant successful games.. but clearly no gaas. I didn’t buy it for that very reason. Apparently the gaas model isn’t bad in it so that helped with its success
Pretty sure all the people who agreed with you, knew what you meant. Including myself. 👍🏽
Okay. NOW can we stop with the whole 'Rebirth was a flop' chatter? Still selling remarkably well after two months.
It might have had a lower out of the gate sales than the first one, but kind of makes sense considering how front loaded I'm sure that one must have been, the anticipation was through the roof after many years and many teases of an actual remake.
This one will have long legs, I'm sure of it.
FF7R released to how many potential buyers compared to Rebirth? Sales figures be damned, it's still my game of the generation so far. I'd be surprised if it didn't end up being a good seller for Square, if it isn't then their expectations are probably far too high.
It's not a flop but Square isn't celebrating its sales one bit, and DD2 launched nearly a month later but outsold it immediately in the US. Who would've predicted that two months ago?
If you're Square, you're panicking, and that's why we got the news yesterday of them changing their approach to development.
Square traditionally has insane sales expectations. How will releasing this on XBOX that has moved so little consoles and historically moves so little Square titles help this game's sales?
There seems to be a deliberate dialogue that is trying to be spread that this game is a conmercial failure. Articles like these prove otherwise.
And by the way the third game will also be Sony console exclusive, this was confirmed already. I will be buying a PS6 for that.
There is so much misinformation, there was a double pack which in the first month contributed to around 40% of the total sales but that was rarely included or pointed out in charts like this.
The truth is it's sold on par when you consider that this game has released much earlier in the console cycle.
Isn't FF7 part 3 supposed to launch in 3 years or so? If it does, I can guarantee they'll release it on the PS5 to take advantage of that install base. They will not want to release on a fresh gen with a low install base.
They had been talking about their changes though for awhile. Well before rebirth released
Einhander1972
Absolutely but all the naysayers are forgetting this or flat-out leaving that info out because they have a motive.
Square announces cuts and cancellations and you all still defend them.
Why waste your energy when even Square won't?
Tacoboto 5h ago
Square announces cuts and cancellations and you all still defend them.
Why waste your energy when even Square won't?
You are misinformed, yes SquareEnix is making cuts but it's not because of Final Fantasy like everyone keeps trying to say, SquareEnix released a lot of games that failed, if you're determined to blame it on Sony it was Foamstars that really underperformed, but it's not just that, their remasters and remakes and other games have failed to sell well, Final Fantasy actually performed within estimations. I'm sure they hoped it would do better but it performed well within reasonable expectations.
And the thing that I always find stupid about these arguments is that Square Enix especially in Japan is much bigger and has far more exclusives on Switch.
People like you and the western media are always looking to point the finger at Sony and whatever game is tied to them and COMPLETELY ignore the bigger picture, and because gaming journalism is a literal joke, where no one does any research at all. It's all just a bunch of clown hacks who don't know what they are talking about and just say crap that will get clicks, then you repeat it.
... I've never once pointed the finger at Sony for Square's decisions. You don't even read what I write.
“ and DD2 launched nearly a month later but outsold it immediately in the US. Who would've predicted that two months ago?”
Uhh I don’t think anyone is surprised at all that a multiplatform release (PC, PS5, XS) of a highly anticipated sequel outsold an exclusively PS5 game. That’s hardly an even playing field. More like comparing apples to a fruit salad.
Xbox release wouldn't of helped. I think a PC release day one with it would be a better idea and they still got Sony exclusive money to help them cover things so I think it might not do brilliant but ok enough in the long term. FFXVI wasn't appreciated at the time but I see more people appreciating it now.
Square big problems is allocating a lot of their budgets on the right games like Foamstars, Forspoken and Babylons Fall should of never been developed. Square has always had management issues since the early PS years. Least Square Enix is better than the PS3/Xbox 360 generation in which they sucked.
Tacoboto10h ago
I've never once pointed the finger at Sony for Square's decisions. You don't even read what I write.
I copy pasted exactly what you wrote, and whether you specifically type "Sony" you are promoting the incorrect argument that is being presented by Microsoft and it's supporters to undermine and pressure Square Enix to break their relationship with Sony. That is what is happening whether you realize it or not.
Notice there is not a single word about how Final Fantasy 14 has seen basically zero growth and actually also had a slight decline after being put on game pass (behind a paywall and with extra Microsoft tax currencies).
I guarantee the costs to port a 10 year old MMO to another platform like xbox which is actually two platforms didn't come cheap and now involves extra expenses going forward.
It's always blaming Sony or whatever game is seen as tied to Sony with no actual bigger picture examination of what is actually going on and a direct effort to ignore any problems on the Microsoft or even Nintendo side of the equation.
Let's be real here... Square Enix has a poor financial report and every site under the sun has directly or indirectly tried to place that on Sony/Final Fantasy 16 and now Rebirth when it's obviously a bigger picture in reality.
Get it out of your head that I'm blaming Sony. Stop conflating and making things up and going on these weird long tangents based on what you *want* me to say. Weirdo.
You mean a game that released as a platform exclusive got outsold by a game released on multiple platforms? If you did the math and compared the sales proportionately to the install base, I think you'd find Rebirth out performed it.
I've been trying to tell people. Rebirth while a huge game was released in a very busy few months for jrpgs. I seen mad people say they'd get rebirth after granblue relink and others. It'll have legs.
Nobody said it was a flop prior to Square coming out and saying it under performed. Even then Square never said it flopped just didn’t perform up to expectations.
After calling sales of Tomb Raider a disappointment I’m not sure what they would consider a success.
Possibly GTA numbers?
I think what happened here is that VII part 1 did very well but within the pandemic and on PS4.
Rebirth is on PS5 and its not that strong compared to part 1.
I plan to get Rebirth but my backlog is to big for a 100 hour RPG so didn't buy it yet but I will. I think many others in the same situation.
think of it this way...why spend time in lesser quality games when you can be playing GOTY contender? ;)
I do like Rebirth but honestly so far my GOTY is Like a Dragon: Infinite Wealth.
Rebirth has too many small annoyances that start to add up, becoming more tedious than anything else which is a shame because the storytelling, music and sense of place are fantastic.
GOTY? It's my game of the generation so far, then again I'm a huge FF fan but the game blew me away and far exceeded even my high expectations.
"rebirth is underperforming in us"
"Rebrith continues to top the charts"
haha xD cant make this shit up.
im glad its doing well, its a well deserved top seller.
This is what I knew would happen. FF7R2 will have legs. It’s phenomenal and PS players will jump in when they have time.
Glad to see Dragons Dogma 2 continuing to sell. If Bethesda can figure out how to make Starfield 60 FPS on consoles then Capcom should be able to do so as well.
Here is a fun fact that no TV reviewer ever mentions. 30 fps games are unplayable on 120 hz TVs. They stutter a lot compared to 60 Hz displays so if you are looking to start 120 Hz gaming, make note of this fact.
Funny that it's performing so well, and yet Square Enix constantly states that it didn't meet their goals and expectations. They've historically had a big problem with expecting astronomical sales on every one of their games, then expressing disdain when it doesn't meet those near impossible goals. How they get this wrong every time is beyond me...
But I'm glad that it's continuing to sell well in the grand scheme outside of their expectations. I'll pick it up eventually, I just have a LOT of games on my plate atm, and wanna dedicate some real time to focus on it.
The only people who keeps saying Rebirth is underperforming are Xbox fanboys because they want to push the narrative that exclusives are bad and that putting the game multiplatform would have been better for sales. Yet, they don't realize that putting the game on Xbox wouldn't have helped at all because games don't sell on Xbox.
No it's not xbox fanboys at all it's media sites saying it yhe likes of reddit and other sites foolish thing to say really when ign posted one saying rebirth sales are lot lower than remake reddit post sales are poor in Japan what's this got do with xbox the only fanboy here is u
Yeah but it's comparison isn't really reasonable. Remake came out during the first lockdown, to an install base of over 100 million ps4's.
I think rebirth is good but infinte wealth I had a lot more fun with found my attention starting to wane a bit on rebirth but put 70 hrs into infinte wealth and loved it
And the best game I played this yr is rise of the ronin and that got slated in media rebirth is great game and if u played remake u care more fore the characters but I only ever use barret and Tifa combo anyway
Why does every site ignore ff16 released with nothing else around it. While rebirth has released in the middle of a sh ton of other jrpgs surrounded by it to. Relink, unicorn, eiyuden in a week plus others.
Crowded release time definitely has a lot to do with it.Some people pick one game
before getting another one.
I used to buy almost everything day 1. My financial situation hasn’t declined but my time situation has so I buy games as I can play them and not as many games day 1 anymore especially during crowded release times like this late winter early spring has had.
I reckon there are 3 reasons behind the lower then expected sales of Final Fantasy VII Rebirth:
Cannibalization is one of the reasons
1 - Yakuza Infinite Wealth
2 - Persona 3 Remake
3 - Granblue Fantasy
4 - Final Fantasy VII Rebirth
All within, pretty much, a month from each other
Second reason, and this is just a wild guess, probably completely wrong - There are lots of people who don't follow gaming news on sites like this, when they go to the store or Playstation digital store back in 2020 and saw "Final Fantasy VII Remake", they probably thought they were getting the complete game, not a fraction of the game, then got pissed when it wasen't, and didn't bother buying Rebirth.
The number of sales lost for this reason is probably low, but who knows.
Third reason, there is some who are probably just waiting for the "complete" game, after realizing Remake was only just one part of it.
Heck, maybe there are even people who did not like what they did with the story (end part of Remake).
FF16 has killed off the brand, when you have a director saying he hates the term jrpg and then releases a pale imitation of western rpgs, people arent going to support your franchise anymore. shame, because Rebirth is an absolute certified banger.
Honestly I feel like marketing has really diminished for major game releases. Outside of gaming websites, it seems rare to see any type of hype or excitement for an upcoming release.