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390°

No Man's Sky Designer Leaves Hello Games, Starts Working on Star Citizen Module

No Man's Sky designer Gareth Bourn left Hello Games behind and is now working on Squadron 42, the single-player module set in the Star Citizen universe.

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Christopher2753d ago
Changed from Pending to Approved
Community2753d ago
IamTylerDurden12754d ago (Edited 2754d ago )

Makes sense considering NMS shipped three months ago. GG contracted developers from CDPR to work on Horizon for their experience in RPGs. These things happen, but it's strange that a single no name developer helping on another game is news worthy... I'm not even giving my click bc this is obvious clickbait. They want ppl to glance at the headline and think it is Sean Murray that left. They call him NMS designer instead of developer and they use the word abandon instead of left. Obviously they have motives.

I gave in and clicked and it's trash. They claim NMS was arguably the worst reviewed game of the year.NMS wasn't even close. t's a 71 on Metacritic which is better than the likes of Mafia 3, Recore,Super Dungeon Bros, and certainly 7 Days to Die.

phantomexe2753d ago

You noticed that too lol. Good eye funny how he picked those words wouldnt you say but sure he wasn't trying to get clicks.....

Minimoth2753d ago

It actually says worst received not reviewed, which is actually pretty accurate if you ask me as it refers to regular gamers not biased critics. To quote wikipedia, "In addition to its mixed response from critics, player reaction to the release version of No Man's Sky has generally been negative in response to several issues at the game's launch, buoyed by early reactions from those that had played the game before its official release." Also, the PC version has a metacritic score of 61 (2.6 user score) while Mafia 3 is a bit better with 63 (3.2) so on PC at least NMS is in fact one of the worst received games this year.

ChronoJoe2753d ago (Edited 2747d ago )

A games reception usually refers to all facets of its reception, including its critical, commercial and general consumer reception. NMS received an okay critical reception, and a good comercial reception. The consumers perception of the game went drastically downhill when Hello Games decided not to combat the games issues, leaving NMS to rot, seemingly.

In either case, it doesn't refer to regular gamers, or anything specifically, 'reception' in itself is a broad term and it seems you've read into it what you want. Either way, I think we can agree that NMS wasn't well received as a whole. As for 'worst received' it depends on which angle you chose to take.

IamTylerDurden12753d ago

Gtfo. It sold 2 million on PS4, that's the Metacritic ppl are interested in. That Metacritic is 71.

Concertoine2753d ago (Edited 2753d ago )

@ChronoJoe

When i think "good consumer reception", i dont picture record level refunds.

Im sure there were worse games this year though.

_-EDMIX-_2753d ago

Except the people that they hired from CD projekt Red we're actually not even the people that were even developing anything in regards to RPGs

They hired somebody who did the cinematics , they hired someone who did level design and I believe they hired someone else.

But if you actually read the task at those people were hired to actually do you will realize that they were not hired simply because they worked on an RPG and Guerilla Games didn't know how to make one is that seems a bit strange considering they're working on the game since 2011 long before they ever even hired those three people to work on those three aspects...

IamTylerDurden12753d ago (Edited 2753d ago )

They worked on quest design. Wtf is your point? They also hired John Gonzales who worked on Fallout and Mordor. Obviously they hired these ppl in part bc they are experienced in rpgs.

_-EDMIX-_2752d ago

@iam-

http://www.dualshockers.com...

One person was hired from their team that did anything from questing of a team of hundreds of people I'm actually doubtful that he was hired specifically to create their entire game in regards to all the quest.

Mind you.. it was being worked on since 2011 before they even hired those developers in the first place.

wsoutlaw872752d ago

Why did you feel the need to get defensive about that?

4Sh0w2753d ago (Edited 2753d ago )

NOOOOOO don't go mess up Star Citizen now. lol, -Just kidding guys, best of luck to him, I'm sure he learned alot from working on NMS.

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coolbeans2753d ago

Guess they had a new opening in their Unmet Expectations Division.

ShowanW2753d ago

people will not anything or anyone, associated with 'no mans sky' just quietly fade away.

at a base level No Mans Sky can be something huge, given if Hello Games had the money and time to do it on a grand scale...

Palitera2753d ago (Edited 2753d ago )

Yeah, because they didn't have tons of money and time.

The game design sucks deeply.
[edit: reasons]

Fishy Fingers2753d ago

Pretty sure during the interview process they'd of built up a better idea of the guy and the quality of his work than you or I.

ShowanW2753d ago (Edited 2753d ago )

@Palitera

on paper (and in concept) No Mans Sky was MUCH BIGGER than the staff at Hello Games realized.

there was NO way Hello Games was going to be able to bring the vision to fruition being a small Indie Studio with a VERY limited budget.

Give Hello Games a quarter of the budget that Grand Theft Auto gets and some time, I would bet that it would be a much better game.

the game didn't deliver... i wont excuse that.
hello games bit off more than they could chew...

but i will give props to a very very interesting concept though...

Also it should not have been a $60 game

ssmilloy362753d ago (Edited 2753d ago )

single player sounds a lot like >=1

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170°

Star Citizen crowdfunding passes $700 million

Cloud Imperium Games' sci-fi space sim and RPG Star Citizen has passed another major crowdfunding milestone: $700 million. The latest $100 million has been raised in less than a year as well.

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Community3d ago
LG_Fox_Brazil4d ago

3 more years and we'll probably see it reach the billion mark. Question is, will it be fully released by then?

JunonZanon3d ago

That kinda defeats its point, I think.

PrinceOfAnger3d ago

I am curious to see what will they show this year on october.. a new gameplay trailer or maybe a release date?

blacktiger1d 5h ago

Elite, this game once complete will hook lot of people with VR and so on. I truly believe this game will get ppl hook and never leave their room

Tankbusta403d ago (Edited 3d ago )

I get initially backing this....but who is still giving these guys money?

badz1493d ago

I think it's safe to assume that this project is a money laundering pit

blacktiger3d ago

the elite, tthis game is the future for VR and it will full set. ELITE
No one gives money like that,

got_dam3d ago

I can't believe this is still going on. Just don't even know what to say.

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90°

Star Citizen free fly event is live, giving everyone access to its ships and vehicles

Star Citizen is hosting a massive free-fly event, offering everyone access to its sci-fi universe as well as almost all its ships and vehicles. The free-to-play promotion lasts for 12 days.

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Community13d ago
peppeaccardo12d ago

Wait !! What ? No news of STAR Citizen surpassing the Billion dollars funding? This feels like the same as the Malboro guys offering free smokes at a kindergarten garden. I pass and wake me up when this is actually released and has a price for purchase, if reviews scores are 10 or above I might buy... I might.

ANIALATOR1363d ago

Imagine what you could do with 700 million

80°

Star Citizen Alpha 3.23 released with support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR

Cloud Imperium has released the Star Citizen Alpha 3.23 Update which adds support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR.

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Community15d ago
Markdn15d ago

Wow awesome amazing, gonna go try it right now. I bet the improvements are amazing..... /s