From the first moment Wii was revealed it's the game that we all envisioned – a motion sensitive lightsaber simulator where players could take on the likes of Darth Vader and Obi Wan Kenobi.
There have been titles that have promised to fulfil the dream, but none – perhaps due to the inherent limitations of the Wii hardware – have ever quite delivered.
Can the arrival of Sony's apparently very accurate Move and Microsoft's Natal change that? MCV asked LucasArts CEO Darrell Rodriguez that very question...
Discover how to get LEGO Star Wars III: The Clone Wars for free through Prime Gaming. Enjoy this classic adventure in the Star Wars universe today!
Game Rant sits down with developers from Blackbird Interactive to talk about how Homeworld 3 looked to the franchise's main selling points.
GB: "Resident Evil Village is three years old now, and looking back, it’s still a game that fills me with immense joy."
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they won't bother with natal it's too laggy, ps move is very accurate and fast too, you only have to look at their sword demo to see this, now jedi lightsaber battles can be finally realised
about the MOVE set up is that you have the PS EYE as well so if you thrust your hand forward you get force push and a grabbing motion could draw your opponent or object closer to you. Using MOVE to select an object an throw it around. you can hold the light saber any way you want like backhanded.
"""one thing it has to slice threw whatever it touches no matter what it is so the AI has to be really good. imagine taking out a boss buy cutting off his limbs or stabbing him. Force push him into a wall then spear him threw the heart.""""
(yes MOVE still tracks you body, head, and arms when you us MOVE)
really the "ipad"...I am hoping that apple goes bankrupt and stop ripping people off. you can buy all the parts for an ipod original for less than 50 dollars but they charge $223.00 way more because its apple.
This is where Natal fails in my opinion, it leaves too much to the imagination. On the move you will have an object to swing with button feedback, Natal lacks this sort of interface. Apparantly it can trace objects? That wont be any good without a simple button feedback. It has the same problem in other genres, for example driving games; why would I want to pretend to have a steering wheel when I could actually use one. After all this there still remains the problem of lag and innacuracies. I'm sorry but so far Natal looks to be at best for casual games only.
I would like a sequel to X-Wing vs. TIE Fighter!